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[Suggestion] For SD

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Post by Shaggy Thu May 19, 2011 11:21 am

Suggestion:
/handcuff, /uncuff, /drag, /stopdrag, /detain.
Explanation:
Police can /handcuff/uncuff [playerid], /drag/stopdrag [playerid] and /detain [playerid] [seatid].
Alright when a cop is RPing handcuffing a suspect, they can /handcuff the suspect and the suspect will be freeze. They also can /drag players after cuffed and they must /stopdrag near the police cruiser and they must get inside the car and /detain [playerid] [seatid]
Reason:
More RP for SD.
Suggested Commands:
/handcuff, /uncuff, /drag, /stopdrag and /detain.

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Post by Kenneth Sullivan Thu May 19, 2011 3:19 pm

Alright, I do believe this will be producing more RP'ing. But, it will also be creating PG'ing. I support the cuff suggestion, though I think the player shouldn't be frozen, the player shouldn't be forced, but given some freedom to reacting. So maybe once the player got cuffed, they should auto go into the /cop command. Though they should be able to be movable in case they plan into RP'ing trying to escape. And if they do, there should be some way the player can break the cuffs afterwards.

Also, I'm not that much in favored for the drag command and the detain one. I don't really think it's necessary since that all can be done by RP'ing it. RP'ing shouldn't be all full of commands you know, but yeah some are useful. This is just my opinion over this.
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Post by Chris_Bell Thu May 19, 2011 9:30 pm

Honestly what we have now is fine. This has been suggested many times and all it does is create more powergame.
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Post by Nicolas Djordjevic Thu May 19, 2011 10:31 pm

What?

Is this Copy-Paste from some lame ass RP server full of DM?

Ahm, sorry but I ain't being a troll nor a asshole but that is just useless.

You can just simply RP that.
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Post by Kenneth Sullivan Thu May 19, 2011 11:51 pm

Exactly my point, I don't want to be a "douche" to you're suggestions, but yeah, all of this could and can be done by simple or hardcore RP'ing. Plus we can't force players to do what we wan't. They should have all the access to try and RP what they want upon the situation. And ehm, as I said before, in order to RP, commands ain't "that" needed.
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Post by Micheal J Fri May 20, 2011 1:43 am

It can be perfectly roleplayed.
So when you /handcuff someone he freezes and can't even attempt to run?
In real life you can still run when cuffed, but maybe you can make a suggestion that you can't sprint when cuffed because you wouldn't run as fast as someone else who is not cuffed.
I hope you get my point.

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Post by Chris_Bell Fri May 20, 2011 3:07 am

Its against the rules to sprint while cuffed...What we have now is fine and we should stick to it.
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