Mia's showroom
+3
Marcus Campbell
Peter Greenson
Tanya Smith
7 posters
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Mia's showroom
Well recently I learnt how to map. I will be posting my maps in this topic. I already created the famous "wolf shelter" in PC's forest. I will be posting screens soon, when I'll be able to enter MTA.
Tanya Smith- Donator
- Personal Text : If you can see this, I am probably dead now.
Posts : 619
Join date : 2011-03-26
Age : 29
Location : Lithuania
Re: Mia's showroom
3 Rules if you decide you want to make an attempt at trying to slew these maps into VH:RP.
Keep the brief, Too many custom objects laggs peoples games!
Keep it good, Otherwise its not fit for going into the script!
Keep it interesting, Otherwise people wont use it or acknowledge it!
Can't post any more without the Map SS's.
![Very Happy](https://2img.net/i/fa/i/smiles/icon_biggrin.png)
Keep the brief, Too many custom objects laggs peoples games!
Keep it good, Otherwise its not fit for going into the script!
Keep it interesting, Otherwise people wont use it or acknowledge it!
Can't post any more without the Map SS's.
![Very Happy](https://2img.net/i/fa/i/smiles/icon_biggrin.png)
Peter Greenson- Donator
- Posts : 2558
Join date : 2011-02-01
Location : Australia
Re: Mia's showroom
Sorry for the delay, but yeah - my first job, first ever creation. Please rate it and criticize. I know it's not looking something awesome, but what could a wolf do using only it's claws? - So here's my Well known Wolf Shelter located in PC forest (And no trees aren't going through each other):
![Mia's showroom Gtasa2011061022240810](https://2img.net/r/ihimizer/img148/6853/gtasa2011061022240810.png)
![Mia's showroom Gtasa2011061022241292](https://2img.net/r/ihimizer/img94/5875/gtasa2011061022241292.png)
![Mia's showroom Gtasa2011061022242673](https://2img.net/r/ihimizer/img842/9572/gtasa2011061022242673.png)
![Mia's showroom Gtasa2011061022244257](https://2img.net/r/ihimizer/img190/5600/gtasa2011061022244257.png)
I am working on EMS-FD HQ right now, located closer to PC too. That one gonna win!
![Mia's showroom Gtasa2011061022240810](https://2img.net/r/ihimizer/img148/6853/gtasa2011061022240810.png)
![Mia's showroom Gtasa2011061022241292](https://2img.net/r/ihimizer/img94/5875/gtasa2011061022241292.png)
![Mia's showroom Gtasa2011061022242673](https://2img.net/r/ihimizer/img842/9572/gtasa2011061022242673.png)
![Mia's showroom Gtasa2011061022244257](https://2img.net/r/ihimizer/img190/5600/gtasa2011061022244257.png)
I am working on EMS-FD HQ right now, located closer to PC too. That one gonna win!
![Twisted Evil](https://2img.net/i/fa/i/smiles/icon_twisted.gif)
Tanya Smith- Donator
- Personal Text : If you can see this, I am probably dead now.
Posts : 619
Join date : 2011-03-26
Age : 29
Location : Lithuania
Re: Mia's showroom
I like how it's simply made but if you IC think about it that's about the biggest thing a wolf could make himself..So i say nice work.
Marcus Campbell- Sheriff's Department
- Personal Text : R.I.P VHRP 2010-2012
Posts : 990
Join date : 2011-03-12
Age : 27
Location : Belgium,Europe
Re: Mia's showroom
I did RP building it. And yes, thank you ![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
Tanya Smith- Donator
- Personal Text : If you can see this, I am probably dead now.
Posts : 619
Join date : 2011-03-26
Age : 29
Location : Lithuania
Re: Mia's showroom
Sorry for bumping if this is an old topic. Is this already mapped? If not, it would be good as a wolf shelter.
Max Woods- Donator
- Posts : 1171
Join date : 2011-01-02
Location : Croatia, Sea Side
Re: Mia's showroom
It's okay... It's mapped as seen in screen shots above, but it's not added in game.
EDIT: Long waited and only now finished EMS-FD HQ.
- Consists 85 objects.
- Closer to PC.
- Better then having Firetrucks at Hospital.
What do you think about it? Give imputs on what it's missing or just criticize it. It's my second work at mapping after all.
Picture:
EDIT: Long waited and only now finished EMS-FD HQ.
- Consists 85 objects.
- Closer to PC.
- Better then having Firetrucks at Hospital.
What do you think about it? Give imputs on what it's missing or just criticize it. It's my second work at mapping after all.
Picture:
- Spoiler:
Tanya Smith- Donator
- Personal Text : If you can see this, I am probably dead now.
Posts : 619
Join date : 2011-03-26
Age : 29
Location : Lithuania
Re: Mia's showroom
Woah, that's a great HQ you made there, keep up the good work ![Very Happy](https://2img.net/i/fa/i/smiles/icon_biggrin.png)
![Very Happy](https://2img.net/i/fa/i/smiles/icon_biggrin.png)
Rising- The Camarilla
- Posts : 62
Join date : 2011-08-25
Location : Cardboard BoxorZz
Re: Mia's showroom
The exterior from that screenshot looks a bit patchy but otherwise acceptible. My biggest advice is to cut down on all the open space. Make walls and cut up the scenery a bit. It's hard to look good when everything is one big open room. You will find that very few HQs of any kind are just one big room - it just gets too noisy! Remember, when mapping things like this- it's the details that make all the difference. Those little things that, even if people don't RP with them and all that jazz (Ie: Bathrooms, closets) they are there. Try to make a restroom, kitchen area. Make the exercise area seperate. Office area separate. A small meeting/teaching room. Make a lounge where they can relax. Maybe a small room for equipment (plus, that will serve as where they can /duty and whatnot).
Other than that, a good-looking job, especially for only your second work ever.
Other than that, a good-looking job, especially for only your second work ever.
Dominique LaRue- Talkalot
- Posts : 443
Join date : 2011-08-10
Age : 40
Location : Palomino Creek
Re: Mia's showroom
Seeker wrote:The exterior from that screenshot looks a bit patchy but otherwise acceptible. My biggest advice is to cut down on all the open space. Make walls and cut up the scenery a bit. It's hard to look good when everything is one big open room. You will find that very few HQs of any kind are just one big room - it just gets too noisy! Remember, when mapping things like this- it's the details that make all the difference. Those little things that, even if people don't RP with them and all that jazz (Ie: Bathrooms, closets) they are there. Try to make a restroom, kitchen area. Make the exercise area seperate. Office area separate. A small meeting/teaching room. Make a lounge where they can relax. Maybe a small room for equipment (plus, that will serve as where they can /duty and whatnot).
Other than that, a good-looking job, especially for only your second work ever.
^
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Couldnt have said it better myself.
Max Woods- Donator
- Posts : 1171
Join date : 2011-01-02
Location : Croatia, Sea Side
Re: Mia's showroom
Very patchy..... Could do with refinement.
Peter Greenson- Donator
- Posts : 2558
Join date : 2011-02-01
Location : Australia
Re: Mia's showroom
Patchy windows and floor is fixed, gotta add walls next.
Tanya Smith- Donator
- Personal Text : If you can see this, I am probably dead now.
Posts : 619
Join date : 2011-03-26
Age : 29
Location : Lithuania
Re: Mia's showroom
Instead of making it a hospital, which i think you may be doing,
How about converting it into a Fire/Ems house?
So like put some vehicles and such in, maybe a kitchen and a entertainment area,
and ems/fd could possibly spawn/live there..
How about converting it into a Fire/Ems house?
So like put some vehicles and such in, maybe a kitchen and a entertainment area,
and ems/fd could possibly spawn/live there..
Kyol Daniels- Donator
- Posts : 224
Join date : 2011-02-25
Re: Mia's showroom
That's what I am doing. We have a great hospital, perfectly mapped, why would we need another one?
The thing I am doing is a house that holds emergency vehicles in the first floor and living area in the second floor. Thus no interior is needed.
Living area consists of: Beds, where staff can rest, exercise area, small kitchen, an office.
The only thing I need would be to make some walls in it. Don't know which objects to use for them.
The thing I am doing is a house that holds emergency vehicles in the first floor and living area in the second floor. Thus no interior is needed.
Living area consists of: Beds, where staff can rest, exercise area, small kitchen, an office.
The only thing I need would be to make some walls in it. Don't know which objects to use for them.
Tanya Smith- Donator
- Personal Text : If you can see this, I am probably dead now.
Posts : 619
Join date : 2011-03-26
Age : 29
Location : Lithuania
![-](https://2img.net/i/empty.gif)
» McDreamy's showroom ;O
» Ryan's showroom
» Samara's Showroom.
» [Art] Odin's showroom and Photoshop requests
» Ryan's showroom
» Samara's Showroom.
» [Art] Odin's showroom and Photoshop requests
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