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Wolf shift time

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Post by Sam Andersun Tue Jul 05, 2011 6:10 am

I've recently noticed that during tense combat scenes or something such as someone with a knife or gun not exactly aimed, wolves is human form will quickly shift and pounce on the guy and kill him. Its extremely un-RP that someone can go from being upright, fine casual human can go to a giant, four legged furry war machine in half a second. If you ask me it should be that it takes a wolf atleast 15 seconds to shift, and even after that it should take them awhile to get their bearing and figure out what they meant to do.
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Post by Kevin Alymer Tue Jul 05, 2011 6:17 am

Depends on practice, and how many times you've done it. 15 seconds? Hmm this isn't a movie, things are supernatural we don't need a timer. By that time we'd be dead already.
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Post by Samara Tue Jul 05, 2011 6:20 am

When I shift, I at least run and hide before doing it, others just shift in front of humans and vampires within a few seconds, then kill them because they saw it. :/ I think there should be a time limit on the command /wolfform which freezes the wolf in place for a set time (10 - 15 seconds or something) and maybe they can use learning points to decrease the time that it takes.
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Post by Sam Andersun Tue Jul 05, 2011 6:24 am

Samara wrote:When I shift, I at least run and hide before doing it, others just shift in front of humans and vampires within a few seconds, then kill them because they saw it. :/ I think there should be a time limit on the command /wolfform which freezes the wolf in place for a set time (10 - 15 seconds or something) and maybe they can use learning points to decrease the time that it takes.
Yeah, thats exactly what I was thinking.
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Post by Jager Arach Tue Jul 05, 2011 6:25 am

15 seconds would be a death sentence. The cast is instant Rudy has already stated no need to change it.
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Post by Kevin Alymer Tue Jul 05, 2011 6:27 am

You do realise that even a 5 second cooldown could get us easily killed by vampires. They usually face us in case of a fight, and we'd be very vulnerable if there was a cooldown. Plus it comes with practice, there comes a point where you need no cooldown. We're not based off what you see on movies.


Wolvesa are supposed to avoid crowds and not risk their identity at all.
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Post by Sam Andersun Tue Jul 05, 2011 6:27 am

The Grim of Evil wrote:15 seconds would be a death sentence. The cast is instant Rudy has already stated no need to change it.
Alright, if Rudy stated lock it then.
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Post by Nicolas Djordjevic Tue Jul 05, 2011 12:57 pm

Sam Andersun wrote:I've recently noticed that during tense combat scenes or something such as someone with a knife or gun not exactly aimed, wolves is human form will quickly shift and pounce on the guy and kill him. Its extremely un-RP that someone can go from being upright, fine casual human can go to a giant, four legged furry war machine in half a second. If you ask me it should be that it takes a wolf atleast 15 seconds to shift, and even after that it should take them awhile to get their bearing and figure out what they meant to do.

In Werewolf:The Apocalypse, I've seen werewolf shifting in 2-3 seconds.
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Post by Nico Tue Jul 05, 2011 1:22 pm

No need to add a timer to our shift...would gives us a huge disadvantage. We are already really vulnerable in human form..
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Post by Peter Greenson Tue Jul 05, 2011 1:50 pm

Sarzoc wrote:No need to add a timer to our shift...would gives us a huge disadvantage. We are already really vulnerable in human form..

You talk about that being as a disadvantage... But how do you think humans cope? I'm not going to let anyone answer it but just think about it.

Locked.
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