Gunshots/Explotions.
+6
Drop
Edward Veatress
Mike Dan
Raiden Akimoto
DeRon Ellis
Simon Bourne
10 posters
Page 1 of 1
Gunshots/Explotions.
I think there should be a script that shows someone's location when they shoot a gun or an explotion happens.
Just like /wolfhowl, you show up on the map, but you must be close to hear it.
It must have 2 different marks:
Blue: Semi-Automatic fire. (Should be scripted into Pistols/Pump-Action/Sniper.)
Green: Full-Auto fire. (Assault Rifles/Carbines/SMG's/LMG's/Full-Auto Shotgun.)
Red: Explotion. (Car/Bombs/Rockets.)
And when someone fires near you a message should appear.
**You can hear (Blue, Red or Green depending on the gun.) gunshots from a nearby location.**
This will improve RP and instead of using a /g command to warn people about a shooting or explotion.
It should'nt be in the Silenced Colt45 since it's a silenced gun.
((If someone RPly has a gun that is suppresed/silenced, there should be a command that could be toggled by ADMINS ONLY, like /mutegun or /silencer, so when someone has a silenced gun RPly, they need to ask a Level 2 + admin to use that command.))
Just like /wolfhowl, you show up on the map, but you must be close to hear it.
It must have 2 different marks:
Blue: Semi-Automatic fire. (Should be scripted into Pistols/Pump-Action/Sniper.)
Green: Full-Auto fire. (Assault Rifles/Carbines/SMG's/LMG's/Full-Auto Shotgun.)
Red: Explotion. (Car/Bombs/Rockets.)
And when someone fires near you a message should appear.
**You can hear (Blue, Red or Green depending on the gun.) gunshots from a nearby location.**
This will improve RP and instead of using a /g command to warn people about a shooting or explotion.
It should'nt be in the Silenced Colt45 since it's a silenced gun.
((If someone RPly has a gun that is suppresed/silenced, there should be a command that could be toggled by ADMINS ONLY, like /mutegun or /silencer, so when someone has a silenced gun RPly, they need to ask a Level 2 + admin to use that command.))
Simon Bourne- Sheriff's Department
- Personal Text : Only the dead find the true end of War
Posts : 1858
Join date : 2011-01-16
Age : 28
Location : Somewhere in Nevada.
Re: Gunshots/Explotions.
This could get messy. In a shootout, the chatbox would get spammed with the messages. A better option would be using the radar. When a shot is fired, a blip is temporarily shown on the radar from the shot's general location.
DeRon Ellis- In Game Administrator
- Posts : 428
Join date : 2011-08-04
Re: Gunshots/Explotions.
Reminds me of Call of Duty 4 Multiplayer. Anyways, I like this suggestion.
Raiden Akimoto- Sheriff's Department
- Personal Text : Fap fap fap, who fap? Shlick shlick shlick who shlick?
Posts : 720
Join date : 2011-07-31
Age : 30
Location : Malaysia
Re: Gunshots/Explotions.
DeRon Ellis wrote:This could get messy. In a shootout, the chatbox would get spammed with the messages. A better option would be using the radar. When a shot is fired, a blip is temporarily shown on the radar from the shot's general location.
That's a point.. Having only a blip is better, Good Idea though..
Mike Dan- Vampire
- Personal Text : TFK
Posts : 230
Join date : 2011-02-03
Age : 29
Location : Egypt
Re: Gunshots/Explotions.
Erm, well.
If your not listening to songs you'd easily hear a nearby shot.
So the automatic /me ain't required.
However, maby if it shows for a split second or more, according to the weapon, on the map, that would be good. SA isn't good with surround sound and just plays the sound file without actually making it play from the player.
(IE if a person shoots on your left from far, you'l hear it as if you shot it)
If your not listening to songs you'd easily hear a nearby shot.
So the automatic /me ain't required.
However, maby if it shows for a split second or more, according to the weapon, on the map, that would be good. SA isn't good with surround sound and just plays the sound file without actually making it play from the player.
(IE if a person shoots on your left from far, you'l hear it as if you shot it)
Guest- Guest
Re: Gunshots/Explotions.
Imagine on LS-RP, you and 60 more players are having a shootout.
Drop- Banned
- Posts : 71
Join date : 2011-08-05
Re: Gunshots/Explotions.
My point exactly. The idea is good, just remove the text, but make the shot shown on the map for a small amount of time.Drop wrote:Imagine on LS-RP, you and 60 more players are having a shootout.
Guest- Guest
Re: Gunshots/Explotions.
Drop wrote:Imagine on LS-RP, you and 60 more players are having a shootout.
Yeah but this , once again, is not LS-RP, there's no big fucking gang wars on the street scripting eachother for no particular reason at all, script kills are rarely used in here, everyone solves things the RP way.
Simon Bourne- Sheriff's Department
- Personal Text : Only the dead find the true end of War
Posts : 1858
Join date : 2011-01-16
Age : 28
Location : Somewhere in Nevada.
Re: Gunshots/Explotions.
I agree with this, but only within the radar range. Meaning, that being what you can see on the minimap, and only that.
However, it should be removed for silenced pistols. He he he. ;D
However, it should be removed for silenced pistols. He he he. ;D
Waffle- Elite Cake
- Posts : 99
Join date : 2011-08-06
Location : A Panzer IV
Re: Gunshots/Explotions.
TBH, He did say for it to be removed for S. Pistols, Waffle.
ArielV- E.M.S.
- Posts : 962
Join date : 2011-03-28
Age : 30
Location : A Treehouse.
Re: Gunshots/Explotions.
ArielV wrote:TBH, He did say for it to be removed for S. Pistols, Waffle.
I didn't quite read that part, was amazed by the suggestion right away.
:>
Waffle- Elite Cake
- Posts : 99
Join date : 2011-08-06
Location : A Panzer IV
Re: Gunshots/Explotions.
GG...:>
ArielV- E.M.S.
- Posts : 962
Join date : 2011-03-28
Age : 30
Location : A Treehouse.
Re: Gunshots/Explotions.
By the way silenced weapons are still loud. Like... Really loud. 130 decibels kinda loud.
And ambulances are around 100-140 decibels, and you hear them from streets away so you'd be able to hear a silenced weapon being shot without a doubt.
And ambulances are around 100-140 decibels, and you hear them from streets away so you'd be able to hear a silenced weapon being shot without a doubt.
Jamie Steel- In Game Administrator
- Posts : 218
Join date : 2011-03-21
Re: Gunshots/Explotions.
Feganator wrote:By the way silenced weapons are still loud. Like... Really loud. 130 decibels kinda loud.
And ambulances are around 100-140 decibels, and you hear them from streets away so you'd be able to hear a silenced weapon being shot without a doubt.
Don't forget the fact that there's differences between SILENCER and SUPRESSOR.
Simon Bourne- Sheriff's Department
- Personal Text : Only the dead find the true end of War
Posts : 1858
Join date : 2011-01-16
Age : 28
Location : Somewhere in Nevada.
Re: Gunshots/Explotions.
Im not too sure if this would be possible to do.
Although im pretty sure that it might be possible just to make the persons blip on the map become visible like it does with wolf howl.
Although im pretty sure that it might be possible just to make the persons blip on the map become visible like it does with wolf howl.
Kyol Daniels- Donator
- Posts : 224
Join date : 2011-02-25
Re: Gunshots/Explotions.
Sure they do, sure they fucking do. I mean, like absolutely RPish at all times.RomeKovz wrote:Drop wrote:Imagine on LS-RP, you and 60 more players are having a shootout.
Yeah but this , once again, is not LS-RP, there's no big fucking gang wars on the street scripting eachother for no particular reason at all, script kills are rarely used in here, everyone solves things the RP way.
Drop- Banned
- Posts : 71
Join date : 2011-08-05
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