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[Epic]Wild life mod for San Andreas

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[Epic]Wild life mod for San Andreas Empty [Epic]Wild life mod for San Andreas

Post by Alex Montgomery Tue Aug 09, 2011 2:49 pm

http://www.gtaforums.com/index.php?showtopic=477192

And some screenshots:

[Epic]Wild life mod for San Andreas Samp571y
[Epic]Wild life mod for San Andreas Samp599s
[Epic]Wild life mod for San Andreas Image_36044

I SUGGEST EVERYONE NOT TO INSTALL THIS MOD UNTILL WE GET PERMISSION FROM RUDY/PETER.
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[Epic]Wild life mod for San Andreas Empty Re: [Epic]Wild life mod for San Andreas

Post by Guest Tue Aug 09, 2011 3:04 pm

I wanna hug them....
Oh wait...

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Post by Lloyd McFadden Tue Aug 09, 2011 3:29 pm

I tried this out, and I never crapped myself so much in a day. They fricken gang raped me. Although its a great mod.
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Post by Sean Phelps Tue Aug 09, 2011 3:31 pm

So, could we use this, its good for Werewolf RP, we can hunt animals there !
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[Epic]Wild life mod for San Andreas Empty Re: [Epic]Wild life mod for San Andreas

Post by Alex Montgomery Tue Aug 09, 2011 3:38 pm

Not sure, we need Peter's/Rudy's permission since it's a Cleo mod.But as I said, it doesn't bring any advantages to the player.
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Post by Nicolas Djordjevic Tue Aug 09, 2011 4:48 pm

Honey Badger wrote:Not sure, we need Peter's/Rudy's permission since it's a Cleo mod.But as I said, it doesn't bring any advantages to the player.

You get eaten alive actually...

Nice mod tho'.
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Post by Guest Tue Aug 09, 2011 5:05 pm

This really can't be used that much with other people. Other people won't see what your seeing. It's client side, not server side. You may have killed a bear, and another player will see you hitting nothing.

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Post by Alex Montgomery Tue Aug 09, 2011 5:10 pm

Indeed, that's why I posted the mod here so others could install it, in case if Peter/Rudy gives us the permission to.
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Post by Guest Tue Aug 09, 2011 5:41 pm

Honey Badger wrote:Indeed, that's why I posted the mod here so others could install it, in case if Peter/Rudy gives us the permission to.
You don't understand. People who have it won't sync with each other.

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Post by Waffle Tue Aug 09, 2011 5:47 pm

The Constipator wrote:
Honey Badger wrote:Indeed, that's why I posted the mod here so others could install it, in case if Peter/Rudy gives us the permission to.
You don't understand. People who have it won't sync with each other.

I think it will, if others have it installed as well.

I mean, just look @ ELM.

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Post by Guest Tue Aug 09, 2011 9:34 pm

Waffle wrote:
The Constipator wrote:
Honey Badger wrote:Indeed, that's why I posted the mod here so others could install it, in case if Peter/Rudy gives us the permission to.
You don't understand. People who have it won't sync with each other.

I think it will, if others have it installed as well.

I mean, just look @ ELM.
There's a difference between lights and moving peds. All peds are client side, which is why there are no peds in SAMP. The only ped in SAMP is a client side glitch where a clone of yourself spawns and copies everything you do. and only you see him/her.

The only server side ped is a bot that is pre-made and follows a certain pre-set path. I KNOW what I'm talking about. These client created peds will not be synced with other people who have the exact mod.

Just try it, god damn it.

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[Epic]Wild life mod for San Andreas Empty Re: [Epic]Wild life mod for San Andreas

Post by Alex Montgomery Wed Aug 10, 2011 9:39 am

The Constipator wrote:
Honey Badger wrote:Indeed, that's why I posted the mod here so others could install it, in case if Peter/Rudy gives us the permission to.
You don't understand. People who have it won't sync with each other.

IT DOES sync with eachother.
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[Epic]Wild life mod for San Andreas Empty Re: [Epic]Wild life mod for San Andreas

Post by Peter Greenson Wed Aug 10, 2011 10:18 am

Honey Badger wrote:
The Constipator wrote:
Honey Badger wrote:Indeed, that's why I posted the mod here so others could install it, in case if Peter/Rudy gives us the permission to.
You don't understand. People who have it won't sync with each other.

IT DOES sync with eachother.

It doesn't, The cleo mods don't communicate with each other.
Otherwise the animals could be seen by all because the cleo would be sending information about them to the server.

It's pretty useless for multiplayer in that case.
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Post by Alex Montgomery Wed Aug 10, 2011 10:25 am

That's odd since today Mia and Desmond tested it IG, it was perfectly synced. . .Anyway, they deleted it.
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