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/Vampirerun change

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Post by Midnight Fri Jan 28, 2011 9:08 pm

Hello almighty players,

I have an idea(more a fix) about the /vampirerun...

Instead of giving an animation and give extra speed - that would expire when stop the animation and aiming,walking,whatever you may think- I think the player that use it earns the CJ run...
Which means that actually you can run faster,but you can stop anytime to jump,aim ow whatever,then if you can still use the run,you just press the space button to resume your extra speed run until the power expire...

More usefull in my opinion and it gives more options of playing when you're using it...

Agree?

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Post by Tom Boegs Fri Jan 28, 2011 10:13 pm

Hmm, Might be handy.
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Post by Chris_Bell Fri Jan 28, 2011 11:40 pm

The CJ run goes to fast.And I dont think you can switch back once you have it.Unless somone goes into the files and changes it,But im not sure
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Post by Guest Sat Jan 29, 2011 11:01 pm

I believe /vampirerun is like a "charge n' targe" in Team Fortress. You don't randomly jump while sprinting like fuck.

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Post by Guest Sat Jan 29, 2011 11:07 pm

You do if you was like parkouring around the rooftop . Razz

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Post by Caleb Simms Sun Jan 30, 2011 1:17 am

In my opinion the current run is fine.
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Post by Tom Boegs Sun Jan 30, 2011 1:37 am

Why not just expand the Vampires Energy?

so they can run longer..
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Post by Operetta Mon Feb 14, 2011 3:11 pm

Technically impossible to script. Locked.
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