chappel entrance and interior
+8
Max Woods
Vincent Rogue
Kenneth Sullivan
Ferdinand Brixius
Outcast
Odin
Raiden Akimoto
Nick Buchtele
12 posters
Page 1 of 1
chappel entrance and interior
screenshots:
[You must be registered and logged in to see this image.]
and here is the code
under #define's
under OnGameModeInit:
exit command:
sorry my enter command did errors but here is entrance position:
make it to FS because i can't load my FS due to server.cfg not working
[You must be registered and logged in to see this image.]
and here is the code
under #define's
- Code:
new ChappelEntrance;
under OnGameModeInit:
- Code:
CreateObject(2959, 1283.8000488281, -824, 1089, 0, 0, 89.75);
CreateObject(2959, 1280.8000488281, -824.09997558594, 1089, 0, 0, 270.74731445313);
CreateObject(2395, 1280.6999511719, -783.90002441406, 1088.8000488281, 0, 0, 0);
CreateObject(14869, 1282.3000488281, -784.40002441406, 1089.5999755859, 0, 0, 90);
CreateObject(2180, 1280.4000244141, -809.79998779297, 1088.9000244141, 0, 0, 0);
CreateObject(2896, 1282.3000488281, -787.59997558594, 1089.5999755859, 0, 0, 0);
ChappelEntrance = AddStaticPickup(1254, 1, 2256.7673,-43.8035,26.4819,-1);
exit command:
- Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/exit", cmdtext, true, 10) == 0)
{
if (GetPlayerInterior(playerid, 5) == true)
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2256.7673,-43.8035,26.4819);
return 1;
}
}
sorry my enter command did errors but here is entrance position:
- Code:
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2256.7673,-43.8035,26.4819);
make it to FS because i can't load my FS due to server.cfg not working
Nick Buchtele- Forum Member
- Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 46
Location : Czech
Re: chappel entrance and interior
Wow, Mad Dogg Mansion turns out to be a chapel. Cool. Wait, why does the icon had to be that skull?
Raiden Akimoto- Sheriff's Department
- Personal Text : Fap fap fap, who fap? Shlick shlick shlick who shlick?
Posts : 720
Join date : 2011-07-31
Age : 30
Location : Malaysia
Re: chappel entrance and interior
I do not like it, sorry.
Doesnt fit at all.
Doesnt fit at all.
Odin- R.C.S.
- Personal Text : Do not drink before school, trust me.
Posts : 644
Join date : 2011-06-24
Age : 30
Location : In a cave
Re: chappel entrance and interior
of course it was work of 10 minutes
anyways if anyone have interest about making it better, feel free to edit it and write it into reply so thanks and that skull is because its not bussiness or house, its not ownable
anyways if anyone have interest about making it better, feel free to edit it and write it into reply so thanks and that skull is because its not bussiness or house, its not ownable
Nick Buchtele- Forum Member
- Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 46
Location : Czech
Re: chappel entrance and interior
Nick Buchtele wrote:of course it was work of 10 minutes
anyways if anyone have interest about making it better, feel free to edit it and write it into reply so thanks and that skull is because its not bussiness or house, its not ownable
IDK how to edit people map. Can teach me how?
Raiden Akimoto- Sheriff's Department
- Personal Text : Fap fap fap, who fap? Shlick shlick shlick who shlick?
Posts : 720
Join date : 2011-07-31
Age : 30
Location : Malaysia
Re: chappel entrance and interior
you cant just edit, you must open new map in your MTA sa map editor and just make it how you want and compile, you know that...
Nick Buchtele- Forum Member
- Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 46
Location : Czech
Re: chappel entrance and interior
There's a great editor for SAMP, you can find it on the SAMP forums. It supports even 0.3c+ objects and you can import maps by pasting the code into it. Just search on SAMP forums for Map Editor 0.3d
Outcast- Developer
- Posts : 254
Join date : 2011-04-25
Age : 30
Location : Croatia
Re: chappel entrance and interior
Erm.. You kinda.. Can't do that without my permission IC..
Ferdinand Brixius- Donator
- Personal Text : I don't care what you think about my signature, I'm protecting my freedom.
Posts : 652
Join date : 2011-01-31
Age : 27
Location : Birmingham, England.
Re: chappel entrance and interior
Plus, mad dog's mansion... its just too big to even fit the church in reality. Perhaps using a reasonable sized interior would be best.
Last edited by Kenneth Sullivan on Thu Dec 15, 2011 2:19 am; edited 1 time in total
Kenneth Sullivan- Human
- Personal Text : LEGO!
Posts : 170
Join date : 2011-05-02
Age : 29
Location : United States
Re: chappel entrance and interior
Nick Buchtele wrote:you cant just edit, you must open new map in your MTA sa map editor and just make it how you want and compile, you know that...
You mean, copy your codes, save it, then go to MTA M.E and open new map?
Raiden Akimoto- Sheriff's Department
- Personal Text : Fap fap fap, who fap? Shlick shlick shlick who shlick?
Posts : 720
Join date : 2011-07-31
Age : 30
Location : Malaysia
Re: chappel entrance and interior
no, as "Outcast" said, you should use different editor which have editable maps by pasting code
Nick Buchtele- Forum Member
- Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 46
Location : Czech
Re: chappel entrance and interior
How about just use the Interior of the Real Church in L.S? -.-
Vincent Rogue- Elite Cake
- Personal Text : -Assassin User-
Posts : 93
Join date : 2011-06-02
Age : 29
Location : Know it In Character :)
Re: chappel entrance and interior
there is no church interior in ls
Nick Buchtele- Forum Member
- Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 46
Location : Czech
Re: chappel entrance and interior
Dude....look for the church -.-
Vincent Rogue- Elite Cake
- Personal Text : -Assassin User-
Posts : 93
Join date : 2011-06-02
Age : 29
Location : Know it In Character :)
Re: chappel entrance and interior
What's the point? I said you can't do it without my saying so IC. I paid a shedload for its restoration also, I'm currently inhabiting it ICly.
Ferdinand Brixius- Donator
- Personal Text : I don't care what you think about my signature, I'm protecting my freedom.
Posts : 652
Join date : 2011-01-31
Age : 27
Location : Birmingham, England.
Re: chappel entrance and interior
- Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/exit", cmdtext, true, 10) == 0)
{
if (GetPlayerInterior(playerid, 5) == true)
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2256.7673,-43.8035,26.4819);
return 1;
}
}
This will be a major fail. Why? Because there's no If(IsPlayerInRangeOfPoint), so people can be in LV and type /exit to exit the building. Not liking it. Sorry.
Max Woods- Donator
- Posts : 1171
Join date : 2011-01-02
Location : Croatia, Sea Side
Re: chappel entrance and interior
Ferdinand Brixius wrote:What's the point? I said you can't do it without my saying so IC. I paid a shedload for its restoration also, I'm currently inhabiting it ICly.
I didnt know churches are owned by people and not the government, I must check my resources.
Odin- R.C.S.
- Personal Text : Do not drink before school, trust me.
Posts : 644
Join date : 2011-06-24
Age : 30
Location : In a cave
Re: chappel entrance and interior
ferdinant brixius fuck off already with your "i dont tell it IC"
Nick Buchtele- Forum Member
- Personal Text : Ouha....
Posts : 134
Join date : 2011-11-04
Age : 46
Location : Czech
Re: chappel entrance and interior
Nick Buchtele wrote:ferdinant brixius fuck off already with your "i dont tell it IC"
You sir, leave VHRP with that attitude.
Max Woods- Donator
- Posts : 1171
Join date : 2011-01-02
Location : Croatia, Sea Side
Re: chappel entrance and interior
No use for this Church its a useless thing so no need of it.
Max Addams- E.M.S.
- Personal Text : WTF!!!
Posts : 176
Join date : 2011-10-07
Age : 27
Location : Somewhere in the World!!
Re: chappel entrance and interior
>No use for church
>It can increase RP
mfw.
>It can increase RP
mfw.
ArielV- E.M.S.
- Posts : 962
Join date : 2011-03-28
Age : 30
Location : A Treehouse.
Re: chappel entrance and interior
Some more RP will increase if beside this some cmds are scripted
/Marry /acceptmarrige
/Divorce
These cmds are scripted so its really good otherwise no use
/Marry /acceptmarrige
/Divorce
These cmds are scripted so its really good otherwise no use
Max Addams- E.M.S.
- Personal Text : WTF!!!
Posts : 176
Join date : 2011-10-07
Age : 27
Location : Somewhere in the World!!
Re: chappel entrance and interior
Churches are privatly owned the majoraty of the time enless they are a land mark like st pauls cathedral i think the church in pc would be privatly owned.
And since no one ever layed claimed too it it was just a derialict building now ferdinard has payed to restore it and payed for the land it stands on so he is the legall owner.
And since no one ever layed claimed too it it was just a derialict building now ferdinard has payed to restore it and payed for the land it stands on so he is the legall owner.
Terry Winston- In Game Administrator
- Posts : 638
Join date : 2011-06-02
Age : 32
Location : England
Re: chappel entrance and interior
Max Addams wrote:Some more RP will increase if beside this some cmds are scripted
/Marry /acceptmarrige
/Divorce
These cmds are scripted so its really good otherwise no use
There's no need for this. You can simply roleplay the marriage.
Sonerin- Expert Killer
- Personal Text : Non silba, sed anthar.
Posts : 355
Join date : 2011-07-30
Location : Turkey.
Similar topics
» Church Interior Suggestion....
» Church Interior
» Interior doors for the SD
» Hotdog interior
» Car interior camera + mouse look
» Church Interior
» Interior doors for the SD
» Hotdog interior
» Car interior camera + mouse look
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum