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chappel entrance and interior

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Max Woods
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chappel entrance and interior Empty chappel entrance and interior

Post by Nick Buchtele Wed Dec 14, 2011 10:53 pm

screenshots:
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and here is the code

under #define's
Code:
new ChappelEntrance;


under OnGameModeInit:
Code:
CreateObject(2959, 1283.8000488281, -824, 1089, 0, 0, 89.75);
CreateObject(2959, 1280.8000488281, -824.09997558594, 1089, 0, 0, 270.74731445313);
CreateObject(2395, 1280.6999511719, -783.90002441406, 1088.8000488281, 0, 0, 0);
CreateObject(14869, 1282.3000488281, -784.40002441406, 1089.5999755859, 0, 0, 90);
CreateObject(2180, 1280.4000244141, -809.79998779297, 1088.9000244141, 0, 0, 0);
CreateObject(2896, 1282.3000488281, -787.59997558594, 1089.5999755859, 0, 0, 0);
ChappelEntrance = AddStaticPickup(1254, 1, 2256.7673,-43.8035,26.4819,-1);


exit command:
Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/exit", cmdtext, true, 10) == 0)
        {
        if (GetPlayerInterior(playerid, 5) == true)
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, 2256.7673,-43.8035,26.4819);
        return 1;
        }
}

sorry my enter command did errors but here is entrance position:
Code:
SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, 2256.7673,-43.8035,26.4819);

make it to FS because i can't load my FS due to server.cfg not working
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Post by Raiden Akimoto Wed Dec 14, 2011 10:59 pm

Wow, Mad Dogg Mansion turns out to be a chapel. Cool. Wait, why does the icon had to be that skull?
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Post by Odin Wed Dec 14, 2011 11:02 pm

I do not like it, sorry.
Doesnt fit at all.
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Post by Nick Buchtele Wed Dec 14, 2011 11:05 pm

of course it was work of 10 minutes Very Happy
anyways if anyone have interest about making it better, feel free to edit it and write it into reply so thanks and that skull is because its not bussiness or house, its not ownable Smile
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Post by Raiden Akimoto Wed Dec 14, 2011 11:11 pm

Nick Buchtele wrote:of course it was work of 10 minutes Very Happy
anyways if anyone have interest about making it better, feel free to edit it and write it into reply so thanks and that skull is because its not bussiness or house, its not ownable Smile

IDK how to edit people map. Can teach me how?
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Post by Nick Buchtele Wed Dec 14, 2011 11:27 pm

you cant just edit, you must open new map in your MTA sa map editor and just make it how you want and compile, you know that...
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Post by Outcast Thu Dec 15, 2011 12:46 am

There's a great editor for SAMP, you can find it on the SAMP forums. It supports even 0.3c+ objects and you can import maps by pasting the code into it. Just search on SAMP forums for Map Editor 0.3d
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Post by Ferdinand Brixius Thu Dec 15, 2011 1:47 am

Erm.. You kinda.. Can't do that without my permission IC..
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Post by Kenneth Sullivan Thu Dec 15, 2011 2:07 am

Plus, mad dog's mansion... its just too big to even fit the church in reality. Perhaps using a reasonable sized interior would be best.


Last edited by Kenneth Sullivan on Thu Dec 15, 2011 2:19 am; edited 1 time in total
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Post by Raiden Akimoto Thu Dec 15, 2011 2:16 am

Nick Buchtele wrote:you cant just edit, you must open new map in your MTA sa map editor and just make it how you want and compile, you know that...

You mean, copy your codes, save it, then go to MTA M.E and open new map?
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Post by Nick Buchtele Thu Dec 15, 2011 9:17 pm

no, as "Outcast" said, you should use different editor which have editable maps by pasting code
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Post by Vincent Rogue Fri Dec 16, 2011 4:29 pm

How about just use the Interior of the Real Church in L.S? -.-
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Post by Nick Buchtele Fri Dec 16, 2011 4:34 pm

there is no church interior in ls
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Post by Vincent Rogue Fri Dec 16, 2011 4:50 pm

Dude....look for the church -.-
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Post by Ferdinand Brixius Fri Dec 16, 2011 5:18 pm

What's the point? I said you can't do it without my saying so IC. I paid a shedload for its restoration also, I'm currently inhabiting it ICly.
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Post by Max Woods Fri Dec 16, 2011 5:44 pm

Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/exit", cmdtext, true, 10) == 0)
        {
        if (GetPlayerInterior(playerid, 5) == true)
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, 2256.7673,-43.8035,26.4819);
        return 1;
        }
}

This will be a major fail. Why? Because there's no If(IsPlayerInRangeOfPoint), so people can be in LV and type /exit to exit the building. Not liking it. Sorry.
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Post by Odin Fri Dec 16, 2011 5:49 pm

Ferdinand Brixius wrote:What's the point? I said you can't do it without my saying so IC. I paid a shedload for its restoration also, I'm currently inhabiting it ICly.

I didnt know churches are owned by people and not the government, I must check my resources.
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Post by Nick Buchtele Fri Dec 16, 2011 10:02 pm

ferdinant brixius fuck off already with your "i dont tell it IC"
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Post by Max Woods Fri Dec 16, 2011 11:23 pm

Nick Buchtele wrote:ferdinant brixius fuck off already with your "i dont tell it IC"


You sir, leave VHRP with that attitude.
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Post by Max Addams Fri Dec 16, 2011 11:46 pm

No use for this Church its a useless thing so no need of it.
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Post by ArielV Fri Dec 16, 2011 11:59 pm

>No use for church

>It can increase RP

mfw.

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Post by Max Addams Sat Dec 17, 2011 12:12 am

Some more RP will increase if beside this some cmds are scripted

/Marry /acceptmarrige
/Divorce
These cmds are scripted so its really good otherwise no use
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Post by Terry Winston Sat Dec 17, 2011 12:41 am

Churches are privatly owned the majoraty of the time enless they are a land mark like st pauls cathedral i think the church in pc would be privatly owned.

And since no one ever layed claimed too it it was just a derialict building now ferdinard has payed to restore it and payed for the land it stands on so he is the legall owner.
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Post by Sonerin Sat Dec 17, 2011 10:46 am

Max Addams wrote:Some more RP will increase if beside this some cmds are scripted

/Marry /acceptmarrige
/Divorce
These cmds are scripted so its really good otherwise no use

There's no need for this. You can simply roleplay the marriage.
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