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Epic Death

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Post by Guest Thu Mar 17, 2011 4:28 pm

Each time we died , we will be cost around $120+ . After that we will be respawn back at where we died and suddenly we got injured . When the player is dead , it should be payed cuz when someone or EMS do /pullinvehicle and took the person to the Hospital . Then the person will /revive , when they do that it will cost too . That means its 200+ and I think it suppose to be like when the person died , it wont cost anything and the person is wounded . If the person do /acceptdeath and /revive , it will cost the person for Medic .

Please /Support if you like this .
/Unsupport if you don't like it .

Thank you .

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Post by Samara Thu Mar 17, 2011 4:41 pm

/Support

It is unfair to have to pay for it twice. :/
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Post by Guest Thu Mar 17, 2011 4:50 pm

Samara wrote:/Support

It is unfair to have to pay for it twice. :/

True .. -.-

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Post by Simon Bourne Thu Mar 17, 2011 4:53 pm

Well....you only have to pay once soo..



BIG TACTICAL /SUPPORT

Reduce the size of your signature picture,please. (The Gangrel)
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Post by Anthony_Weber Thu Mar 17, 2011 8:41 pm

I cannot seem to understand this system and how it would work out. What's the advantagE? I'm finding it VERY hard to understand.

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Post by Samara Thu Mar 17, 2011 8:43 pm

Anthony_Weber wrote:I cannot seem to understand this system and how it would work out. What's the advantagE? I'm finding it VERY hard to understand.

Well, When you get shot down, you get charged some money, then a medic comes and blah blah blah, fixes you up and then you have to pay AGAIN, We want the first charge removed.

Does that explain it for you?
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Post by Anthony_Weber Thu Mar 17, 2011 8:55 pm

Samara wrote: Well, When you get shot down, you get charged some money, then a medic comes and blah blah blah, fixes you up and then you have to pay AGAIN, We want the first charge removed.

Does that explain it for you?

I understand now. I don't think this is a good system. Perhaps the FIRST charge will be removed and the person only pays when doing /revive in hospital. I don't think /acceptdeath would be so useful though, unless it would be some sort of CK where they namechange and create a new character.

As it is right now, characters always magically survive their wounds unless they are CKed.
I /halfsupport this idea, because as realistic as this is, it requires medics to be online, and it is also a time waster. People mostly would want to go back in action as soon as they can, even if with their characters "forgetfulness" state.

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Post by Operetta Thu Mar 17, 2011 10:16 pm

The death system has been changed slightly. You don't get charged right when you get killed, you get charged if no one saves you, five minutes after you die. You get charged the double if you use /acceptdeath.
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Post by Guest Fri Mar 18, 2011 3:46 am

Thank you Jaxson , you can lock this topic . Very Happy

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Post by Midnight Fri Mar 18, 2011 5:12 pm

Locked as requested.

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