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Werewolf suggestion.

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Kevin Alymer
Tom Boegs
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Post by Tom Boegs Wed Aug 17, 2011 6:56 pm

Here are some suggestions for the werewolves.

1. The higher your Endurance level the lower your hp will go if being shot at. (Like getting shot by a mp5 instead of losing 5hp you lose 2.5 (Not sure exactly)

2. With level 2 Endurance (Or higher/lower) the wolf will be Imuum for tazer shots.

3. Also with a higher endurance you can run/sprint for longer (In form)

4. And when you jump of a roof or small building etc.. you will lose less hp from falling.

5. I'm not sure about this one but if you /wolfjump and land you won't lose any HP due the landing..

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Post by Kevin Alymer Wed Aug 17, 2011 6:59 pm

You can't really be immune to taser shots if they hold it for long enough. I think its good as it is except the fact you don't start out with 100 hp when you have endurance 5 I think.
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Post by Nero Wed Aug 17, 2011 7:17 pm

Suggestion 1 MIGHT be possible to make..
3 and 4 are editing GTA San Andreas... I don't think it's possible...

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Post by Outcast Thu Aug 18, 2011 12:33 am

I don't like it. I think humans should get something scripted for themselves instead.
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Post by Miller Thu Aug 18, 2011 2:51 am

So in other words, you want werewolves to be more overpowered than they already are? Ok. I'll look forward to dying every 3 seconds for doing fuck all.
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Post by Kevin Alymer Thu Aug 18, 2011 3:21 am

Actually werewolves arent really overpowered in script. But, no need for changes to what we already have.
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Post by Dominique LaRue Thu Aug 18, 2011 3:43 am

The only one that I believe is necessary from my experience is fixing the HP loss while jumping. At 5 Wolfjump, landing almost always results in health loss. It would be nice if there was a way to make it so that you did not take fall damage somehow at that point because while the ability is excellent it practically kills you to do it- which is silly. An animal which can jump high can land from that height or else they wouldn't be able to jump that high.
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