Werewolf suggestion.
+2
Kevin Alymer
Tom Boegs
6 posters
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Werewolf suggestion.
Here are some suggestions for the werewolves.
1. The higher your Endurance level the lower your hp will go if being shot at. (Like getting shot by a mp5 instead of losing 5hp you lose 2.5 (Not sure exactly)
2. With level 2 Endurance (Or higher/lower) the wolf will be Imuum for tazer shots.
3. Also with a higher endurance you can run/sprint for longer (In form)
4. And when you jump of a roof or small building etc.. you will lose less hp from falling.
5. I'm not sure about this one but if you /wolfjump and land you won't lose any HP due the landing..
1. The higher your Endurance level the lower your hp will go if being shot at. (Like getting shot by a mp5 instead of losing 5hp you lose 2.5 (Not sure exactly)
2. With level 2 Endurance (Or higher/lower) the wolf will be Imuum for tazer shots.
3. Also with a higher endurance you can run/sprint for longer (In form)
4. And when you jump of a roof or small building etc.. you will lose less hp from falling.
5. I'm not sure about this one but if you /wolfjump and land you won't lose any HP due the landing..
Tom Boegs- E.M.S.
- Posts : 552
Join date : 2010-12-15
Age : 27
Location : Holland
Re: Werewolf suggestion.
You can't really be immune to taser shots if they hold it for long enough. I think its good as it is except the fact you don't start out with 100 hp when you have endurance 5 I think.
Kevin Alymer- Management
- Posts : 1383
Join date : 2011-04-10
Re: Werewolf suggestion.
Suggestion 1 MIGHT be possible to make..
3 and 4 are editing GTA San Andreas... I don't think it's possible...
3 and 4 are editing GTA San Andreas... I don't think it's possible...
Nero- Forum Veteran
- Posts : 603
Join date : 2010-12-19
Age : 27
Location : New Venturas
Re: Werewolf suggestion.
I don't like it. I think humans should get something scripted for themselves instead.
Outcast- Developer
- Posts : 254
Join date : 2011-04-25
Age : 30
Location : Croatia
Re: Werewolf suggestion.
So in other words, you want werewolves to be more overpowered than they already are? Ok. I'll look forward to dying every 3 seconds for doing fuck all.
Miller- The Camarilla
- Posts : 44
Join date : 2011-07-29
Age : 28
Location : England
Re: Werewolf suggestion.
Actually werewolves arent really overpowered in script. But, no need for changes to what we already have.
Kevin Alymer- Management
- Posts : 1383
Join date : 2011-04-10
Re: Werewolf suggestion.
The only one that I believe is necessary from my experience is fixing the HP loss while jumping. At 5 Wolfjump, landing almost always results in health loss. It would be nice if there was a way to make it so that you did not take fall damage somehow at that point because while the ability is excellent it practically kills you to do it- which is silly. An animal which can jump high can land from that height or else they wouldn't be able to jump that high.
Dominique LaRue- Talkalot
- Posts : 443
Join date : 2011-08-10
Age : 41
Location : Palomino Creek
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