Increased Taser effect and /drag command.
3 posters
Page 1 of 1
Increased Taser effect and /drag command.
Well people refuses to RP the taser effect most of the times, so:
*Increase the taser effect to maybe 10 minutes.
*Add a /drag or /offerdrag command to drag tased suspects and/or heavily wounded people.
This will help in these ways:
*Dragging dead people outside interiors.
*Showing people the effects of the taser, instead of tasing them for 15 seconds and then they run off.
*Increase the taser effect to maybe 10 minutes.
*Add a /drag or /offerdrag command to drag tased suspects and/or heavily wounded people.
This will help in these ways:
*Dragging dead people outside interiors.
*Showing people the effects of the taser, instead of tasing them for 15 seconds and then they run off.
Simon Bourne- Sheriff's Department
- Personal Text : Only the dead find the true end of War
Posts : 1858
Join date : 2011-01-16
Age : 28
Location : Somewhere in Nevada.
Re: Increased Taser effect and /drag command.
Or it can work like a real taser. /stop to stop tasing someone and then the normal effect goes. Now if you hold it the player's hp keeps going down.
There are tasers as shotguns that shoot and tase rather than shoot hold, tase, but cops use normal tasers.
There are tasers as shotguns that shoot and tase rather than shoot hold, tase, but cops use normal tasers.
Kevin Alymer- Management
- Posts : 1383
Join date : 2011-04-10
Re: Increased Taser effect and /drag command.
Kevin wrote:Or it can work like a real taser. /stop to stop tasing someone and then the normal effect goes. Now if you hold it the player's hp keeps going down.
There's gonna be some cookin'...
Taser effect = 10 minutes... TOO much.
Kevin's idea would be the same as the current one... They'd get fried, do some /crack and run off again >.>
/drag... Would be cool, and some /cuffs would be cool, but that's an other idea...
I suggest you put it like:
*gets tased*
*/crack for 30 seconds*
*gets HP drained quite low, so he has to RP pain/taser-burn*
*auto-anim: /walk (number, a slow walk) when attempting to walk*
Nero- Forum Veteran
- Posts : 603
Join date : 2010-12-19
Age : 27
Location : New Venturas
Re: Increased Taser effect and /drag command.
You didn't get me, you hold the taser until you approach to drag, then when you release the taser it continues for normal. Like a taser IRL.
Kevin Alymer- Management
- Posts : 1383
Join date : 2011-04-10
Similar topics
» /Changeclothes [slot] command.
» /ldo command
» Command /offer [<>]
» Admin command.
» Weapon Skill Command
» /ldo command
» Command /offer [<>]
» Admin command.
» Weapon Skill Command
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum