Police-Helicopters&Boats
+2
Akira
Chris_Bell
6 posters
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Police-Helicopters&Boats
Took me a few minutes,Hope you like them :S
Helicopters:
Boats:
Helicopters:
- Spoiler:
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The reason they are floating above the garage a little bit,is so if the server ever lags,the helicopters wont spawn inside the garage
Boats:
- Spoiler:
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Re: Police-Helicopters&Boats
Should use a gate on the helicopter stairs . Non-Officer might come and do stupid things . Could have a commands example; /heligate . But this is a nice suggestion .
/Support
/Support
Guest- Guest
Re: Police-Helicopters&Boats
/Support
Agreed With Raiden
Agreed With Raiden
Akira- Forum Member
- Posts : 123
Join date : 2010-12-10
Re: Police-Helicopters&Boats
What I'm telling is true . When new comers or someone that is crazy because of never seen a helicopter would try on stealing it . When they notices it is LOCKED , they will shoot it or attempt to push the helicopter down .
Guest- Guest
Re: Police-Helicopters&Boats
Cars that have no driver,cant be blown up or damagaed,And if they get pushed off they will respawn.Im not putting in a huge wall to block off people from getting in.For one it will look terrible.Two they could just jump up and climb over the garage.And three We dont need any more hazards taking off,theres already a tree above the copters
Re: Police-Helicopters&Boats
/support
If you add for Police
And some for the FMD too please.
If you add for Police
And some for the FMD too please.
Tom Boegs- E.M.S.
- Posts : 552
Join date : 2010-12-15
Age : 27
Location : Holland
Re: Police-Helicopters&Boats
Exactly!
Tom Boegs- E.M.S.
- Posts : 552
Join date : 2010-12-15
Age : 27
Location : Holland
Maybe
Red and white Raindance for EMS?
Or a red and white maverick ?
Or a red and white maverick ?
Simon Bourne- Sheriff's Department
- Personal Text : Only the dead find the true end of War
Posts : 1858
Join date : 2011-01-16
Age : 28
Location : Somewhere in Nevada.
Re: Police-Helicopters&Boats
Raindance with /Which to lift people out of the water or other,,
Tom Boegs- E.M.S.
- Posts : 552
Join date : 2010-12-15
Age : 27
Location : Holland
Re: Police-Helicopters&Boats
The helicopter landing pad looks good. Could you post the code for the stairs and the helipad marks code please? I'm willing to put this into the script.
Re: Police-Helicopters&Boats
YES,Thanks,Ill figure out how to do it and give it to you asap :3
Edit:DAMNIT I forgot I had to restore my computer,Ill just remake it.Ill have it done within 20 minutes
Finished:<map edf:definitions="editor_main">
<object id="object (helipad) (1)" doublesided="false" model="3928" interior="0" dimension="0" posX="612.58380126953" posY="-609.35809326172" posZ="21.725807189941" rotX="0" rotY="0" rotZ="0" />
<object id="object (helipad) (2)" doublesided="false" model="3928" interior="0" dimension="0" posX="612.51647949219" posY="-598.89672851563" posZ="21.725807189941" rotX="0" rotY="0" rotZ="0" />
<object id="object (vgsSstairs03_lvs) (1)" doublesided="true" model="8613" interior="0" dimension="0" posX="612.18139648438" posY="-589.42608642578" posZ="18.34801864624" rotX="0" rotY="0" rotZ="179.99993896484" />
<object id="object (lhouse_barrier1) (1)" doublesided="false" model="996" interior="0" dimension="0" posX="618.28485107422" posY="-594.28631591797" posZ="16.975317001343" rotX="0" rotY="0" rotZ="90" />
<object id="object (lhouse_barrier1) (2)" doublesided="false" model="996" interior="0" dimension="0" posX="618.30999755859" posY="-583.91320800781" posZ="16.975317001343" rotX="0" rotY="0" rotZ="90" />
<vehicle id="vehicle (Police Maverick) (1)" paintjob="3" model="497" plate="Z1NM C8M" interior="0" dimension="0" color="0,1,0,0" posX="611.87915039063" posY="-609.32409667969" posZ="23.740795135498" rotX="0" rotY="0" rotZ="270" />
<vehicle id="vehicle (Police Maverick) (2)" paintjob="3" model="497" plate="G1PL 2X8" interior="0" dimension="0" color="0,1,0,0" posX="611.77954101563" posY="-599.0849609375" posZ="22.99080657959" rotX="0" rotY="0" rotZ="272" />
Edit:DAMNIT I forgot I had to restore my computer,Ill just remake it.Ill have it done within 20 minutes
Finished:<map edf:definitions="editor_main">
<object id="object (helipad) (1)" doublesided="false" model="3928" interior="0" dimension="0" posX="612.58380126953" posY="-609.35809326172" posZ="21.725807189941" rotX="0" rotY="0" rotZ="0" />
<object id="object (helipad) (2)" doublesided="false" model="3928" interior="0" dimension="0" posX="612.51647949219" posY="-598.89672851563" posZ="21.725807189941" rotX="0" rotY="0" rotZ="0" />
<object id="object (vgsSstairs03_lvs) (1)" doublesided="true" model="8613" interior="0" dimension="0" posX="612.18139648438" posY="-589.42608642578" posZ="18.34801864624" rotX="0" rotY="0" rotZ="179.99993896484" />
<object id="object (lhouse_barrier1) (1)" doublesided="false" model="996" interior="0" dimension="0" posX="618.28485107422" posY="-594.28631591797" posZ="16.975317001343" rotX="0" rotY="0" rotZ="90" />
<object id="object (lhouse_barrier1) (2)" doublesided="false" model="996" interior="0" dimension="0" posX="618.30999755859" posY="-583.91320800781" posZ="16.975317001343" rotX="0" rotY="0" rotZ="90" />
<vehicle id="vehicle (Police Maverick) (1)" paintjob="3" model="497" plate="Z1NM C8M" interior="0" dimension="0" color="0,1,0,0" posX="611.87915039063" posY="-609.32409667969" posZ="23.740795135498" rotX="0" rotY="0" rotZ="270" />
<vehicle id="vehicle (Police Maverick) (2)" paintjob="3" model="497" plate="G1PL 2X8" interior="0" dimension="0" color="0,1,0,0" posX="611.77954101563" posY="-599.0849609375" posZ="22.99080657959" rotX="0" rotY="0" rotZ="272" />
Re: Police-Helicopters&Boats
Which means:
AddStaticVehicleEx(497,611.87915039,-609.32409668,23.74079514,270.00000000,-1,1,15); //Police Maverick
AddStaticVehicleEx(497,611.77954102,-599.08496094,22.99080658,272.00000000,-1,1,15); //Police Maverick
CreateObject(3928,612.58380127,-609.35809326,21.72580719,0.00000000,0.00000000,0.00000000); //object(helipad) (1)
CreateObject(3928,612.51647949,-598.89672852,21.72580719,0.00000000,0.00000000,0.00000000); //object(helipad) (2)
CreateObject(8613,612.18139648,-589.42608643,18.34801865,0.00000000,0.00000000,179.99993896); //object(vgssstairs03_lvs) (1)
CreateObject(996,618.28485107,-594.28631592,16.97531700,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier1) (1)
CreateObject(996,618.30999756,-583.91320801,16.97531700,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier1) (2)
P.S - Rudy - if you can't see the whole code feel free to edit my post and see the whole code
AddStaticVehicleEx(497,611.87915039,-609.32409668,23.74079514,270.00000000,-1,1,15); //Police Maverick
AddStaticVehicleEx(497,611.77954102,-599.08496094,22.99080658,272.00000000,-1,1,15); //Police Maverick
CreateObject(3928,612.58380127,-609.35809326,21.72580719,0.00000000,0.00000000,0.00000000); //object(helipad) (1)
CreateObject(3928,612.51647949,-598.89672852,21.72580719,0.00000000,0.00000000,0.00000000); //object(helipad) (2)
CreateObject(8613,612.18139648,-589.42608643,18.34801865,0.00000000,0.00000000,179.99993896); //object(vgssstairs03_lvs) (1)
CreateObject(996,618.28485107,-594.28631592,16.97531700,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier1) (1)
CreateObject(996,618.30999756,-583.91320801,16.97531700,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier1) (2)
P.S - Rudy - if you can't see the whole code feel free to edit my post and see the whole code
Paul- Cake
- Posts : 36
Join date : 2011-01-27
Location : In your hand
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