[Werewolf] Breed, Auspice and Tribal Gifts. [W.I.P]
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[Werewolf] Breed, Auspice and Tribal Gifts. [W.I.P]
Breed Gifts:
- Homid:
- Dead-Eye (Level 1 - Human Form)
Survival may depend on a single lucky bullet. With this Gift, even the most difficult shots can be accomplished.
A Raven-spirit teaches this Gift.
Master of Fire (Level, 1 - Wolf Form)
Werewolves with this Gift invoke humanity's ancient pact with the spirits of fire. The spirits of flame agree to hold back their hunger when the werewolf touches them. An ancestor spirit or fire spirit grants this Gift.
This Gift allows a werewolf to heal fire damage as if it were bashing. This requires the expenditure of a Gnosis point; the effects last a scene
Persuasion (Level 1 - Human Form)
This Gift allows one to become more persuasive when dealing with others; his statements and argumentsare imbued with meaning or credibility. This Gift is taught by an Ancestor-spirit.
Smell of Man (Level 1 - Wolf Form)
Creatures of the wild have learned well that man if often a bringer of death. With this Gift, the Garou greatly enhances the human scent around him, causing animals to feel uneasy and nervous. This Gift is taught by an Ancestor-spirit.
Divide (Level 2 - Human Form)
Humanity excels at making tiny differences into massive gulfs. This can be seen in racism, sexism, and homophobia.
This Gift rises up such hatred and suspicion.
It is taught by a dog spirit.
Jam Technology (Level 2 - Both Forms)
The Garou can cause technological devices to temporarily cease functioning.
This Gift is taught by a Gremlin, a type of Wyld spirit that enjoys breaking things.
Speech of the World (Level 2 - Human Form)
Those who wander can encounter a new human dialect in every valley.
This Gift allows the Garou to speak any human language he encounters, although his speech is slightly accented in any tongue but his own.
Stare Down (Level 2 - Both Forms)
By staring into the eyes of a human or animal, the Garou can cause the target to flee in terror. This Gift can be used against Garou, but the Garou will freeze in place rather than flee. This Gift is taught by a Ram or Snakespirit.
Unnatural Camouflage (Level 2 - Human Form)
This Gift allows the Garou who employs it to blend in with the people around him, not appearing out of place or unusual in the circumstances in which they find themselves.
The Gift will even seem to clothe the Garou appropriately for the current environment, and subtly change that appearance if the Garou moves.
So a Garou who was in a lift with a number of corporate drones would appear to be wearing a similar sort of suit to their companions, but if they then joined a group of skaters, their clothing would change to jeans and baggy tops.
However, the Garou is not able to interact with any of the people around them without the illusion dropping.
This Gift has been of great use in the past to Garou who find themselves with insufficient amounts of dedicated clothing when forced to change form, or step sideways.
This gift is taught by spirits of illusion or trickster spirits.
Disquiet (Level 3 - Wolf Form)
The Garou causes the subject of this Gift to feel inexplicably depressed and withdrawn. The subject willfind it hard to use his anger (Rage) or concentrate effectively on tasks. This Gift is taught by an Ancestor-spirit.
Reshape Object(Level 3 - Human Form)
The Garou can instantly shape once-living material (but not undead!) into a variety of objects - thus trees may become shelter, buck antlers become spears, animal hides become armor, and flowers become perfumes.
The item will in some way resemble the object from which it was created (the spear is made of antler, not wood).
This Gift is taught by a Weaver-spirit.
Tongues (Level 3 - Human Form)
This Gift allows the user to read or write any human language encountered, no matter how ancient or obscure.
Galliards often use this Gift when translating ancient texts to revive old legends or compose newsongs for Moots.
This Gift is taught by a Raven-spirit.
Body Shift (Level 4 - Both Forms)
This Gift allows the Garou who possesses it to extend their shape shifting abilities to a new plane.
They can alter their physical form to improve their strength, or to gain increased speed above and beyond the ability to change to Crinos by borrowing from one aspect of themselves to temporarily give to another.
Cocoon (Level 4 - Wolf Form)
The Garou causes a thick, opaque epidermis to surround him. The Garou is immune to fire, starvation, gas etc.
This Gift is taught by an Insect- or Weaver-spirit.
Gaia's Embrace(Level 4 - Wolf Form)
Known only to Native American Garou, this Gift allows the werewolf to become one with the land.
If seriously wounded, the Garou may "crawl into" the earth to seek Gaia's aid.
Once protected within Her womb, the wounded child is mended by the power of the Goddess.
An Earth-spirit teaches this Gift.
Spirit Ward (Level 4 - Both Forms)
This Gift allows a Garou to protect himself from spirits by performing a quick warding rite. The Garou, by drawing an invisible pictogram into the air, scares and unnerves any nearby spirits (except the pack totem). This sign travels with the Garou wherever he goes for the duration of the Gift. This Gift is taught by an Ancestor-spirit.
Assimilation (Level 5 - Human Form)
The Garou is able to blend smoothly into any culture, not matter how strange or alien the culture is. TheGarou can slip in among Bedouin nomads as if he were one of them, or shop in a Chinese market without anyone noticing he does not belong. This Gift will not hide racial differences, but the behaviors and mannerisms of a native can be mimicked. This also allows the Garou to speak and understand the culture's language, although it will be forgotten when the Gift wears off. This Gift is taught by an Ancestor-spirit.
Part the Veil (Level 5 - Wolf Form)
The Garou may immunize any human from the Delirium for a scene. In this way, the human can interact with the Garou without deleterious effects. However, the human will forget much of what he knows if the Delirium is induced in him at a later date. This Gift is taught by an Ancestor-spirit.
Ubermench (Level 5 - Human Form)
The Garou warps human perception, making the werewolf seem super charismatic.
This turns the Garou from a figure to be avoided into a figure to be admired or adored.
- Lupus:
- Find Water(Level 1 - Wolf Form)
The Garou may find any body of water within 20 miles. Gift taught by a Frog-spirit.
Heightened Senses(Level 1 - Wolf Form)
While in his Homid or Glabro form the Garou gains the senses as sharp as those of a wolf,and when in his wolf form the Garou gains preternatural senses.(Basically,when in your human form your hearing is 10x better,same as vision,you'd get a better perception of what's going on around. And when in your wolf form,you'd be noticing the slightest movement around,making you able to dodge incoming attacks or prevent yourself from getting tackled/shot/stabbed etc. No,you can not dodge bullets.) Gift taught by a Wolf-spirit.
Leap of the Kangaroo(Level 1 - Wolf Form)
This gift allows the Garou to leap at great distances. Gift taught by a Hare or Cat spirit.
Pray Mind(Level 1 - Wolf Form)
When the Garou becomes the prey instead of predator,this gift gives him the ability to evade the enemy in a pursuit,showing him where to hide,where to run or how to attack back.
Gift taught by a lamb or deer spirit.
Sense Prey(Level 1 - Wolf Form)
This gift allows you to see the location of every possible prey within 50 miles. Gift taught by a wolf spirit.
Sense Wyld(Level 1 - Both Forms)
This gift,when invoked,allows the garou to sense any Wyld energies or spirits in the nearby area. Gift taught by a Wyld-spirit.
Axis Mundi(Level 2 - Wolf Form)
The Garou with this Gift can center herself in relation to Gaia, and always know which direction she is
traveling in or facing, no matter where she may be in the Gaia realms. In addition, the werewolf carries her "territory" around with her, in a mystical sense. Wolves will detect this, and concede her right to travel through their territories and hunt there. Other animals will also recognize this, and not attack the intruder.
Eye of the Eagle(Level 2 - Wolf Form)
Using this gift will enable the Garou to see objects from miles away as if they were right in front of them,however this gift is not as effective in cities as buildings tend to get in-between. Gift taught by an Eagle-spirit.
Scent of Sight(Level 2 - Wolf Form)
The Garou can use his sense of smell to compensate completely for his eyes, thus, he could attack invisible creatures normally, or roughly navigate in absolute darkness.(Basically you can could 'see' with your nose. This gift is only usable in wolf form.) This Gift is taught by a Wolf-spirit.
Sense the Unnatural (Level 2 - Both Forms)
The Garou using this gift will sense any supernatural energies around him and determine it's approximate strength and type. (He could determine how strong that target is (Score IG) and his type (Race),works more or less like a sniff but in both Homid form and wolf form,drains Gnosis depending on the distance). Gift taught by any spirit servant of Gaia.
Wyld Ferocity (Level 2 - Wolf Form)
Using this gift will make a human fear the wild highly,making the human unable to act or have to flee from the Garou's sight.(It can be used both in human and wolf form,however the Garou must let out a growl for this to work)Gift taught by an Ancestor-spirit.
Cat feet (Level 3 - Wolf Form)
The Garou gains the agility of a cat,he always lands on his feet and his actions are more effective in combat,also he gains balance better on slippery surfaces. Gift taught by a Cat-spirit.
Death Whispers(Level 3 - Human Form)
A Garou standing near a recently dead body can hear it's last words however those words would seem rather incoherent and less understandable,but it can provide clues on what happened the moment of their death.
Monkey Tail(Level 3 - Wolf Form)
Altough a Lupus' tail does not seem much,this gift allows the Garou to manipulate his tail better,gaining far more agility and making it able to grasp objects or wrap it around objects. Gift taught my a Monkey-spirit.
Name the Spirit(Level 3 - Human Form)
The Garou is able to detect the name,type and strength of any spirit.
Gift is taught by a servant of the Uktena totem.
Strength of Gaia(Level 3 - Wolf Form)
The Garou gains the blessing of Gaia,increasing the Garou's strength by incredible amounts while in his Lupus form,as strong as a Crinos making the Garou able to defeat his enemies.(Adds +4 to your actual strength. Remember you get -2 for Lupus,that means if you have 5 strength,you'd have 5-2+4=7)
Beast Life(Level 4 - Wolf Form)
The Garou may not only communicate with animals,but command them aswell. Gift taught by any animal-spirit.
Gnaw(Level 4 - Wolf Form)
The Garou may strengthen her jaws to the point that, given time, she can chew through just about anything.In addition, her jaws do more damage in combat. This Gift is taught by a Wolf-spirit.
Venom(Level 4 - Wolf Form)
The Garou may now produce noxious venom and envenom his targets using bites. The venom will highly incapacitate the target or even kill it,the Garou is immune to his own venom however he is vulnerable to other's venom.Gift taught by a snake-spirit.(Most Garous don't do deals with snake or serpent spirits,but sometimes they do it to bring justice,using this gift against honorable Garous can be considered action of Wyrm-taint.)
Boon of the Animal Fathers(Level 5 - Both Forums)
By entreaty to a specific Animal Father the Garou may gain the advantages of an alliance with the respective Totem.This gift only works with totems that embody "real" animals; Unicorn or Pegasus cannot be entreated with this gift.
Elemental Gift(Level 5 - Wolf Form)
The Garou may call upon the primal force of Gaia Herself, thereby commanding the spirits of the elements. The Garou can cause the elements to rise up, undulate forward, and even engulf foes. This Gift summons an elemental spirit, not merely the raw matter of the elements. This Gift is taught by an elemental.
Song of the Great Beast(Level 5 - Wolf Form)
The Garou must be in the deep wilderness to employ this Gift. If so, he can, by howling at the sky, call one of the Great Beasts - the ancient creatures that used to walk the Earth in ages past - to his aid. Examples of Beasts are the Sasquatch (Bigfoot), the Willawau (giant owl), the Yeti, the great megalodon sharks that swam the seas eons ago, and other legendary creatures. Who knows - there are rumors of surviving dinosaurs in the deep Congo...
This Gift is taught by a Nature-spirit.
(This gift does not allow you to go command these creatures,they will aid you once and once only,in an honorable matter. They will not do your dirty bidings.)
- Metis:
- Create Element (Level 1 - Wolf Form)
The Garou can create a small amount of one of the four basic elements - fire, air, earth or water. In this way, a Garou can replenish the air supply in an airtight room, make a rock to throw at someone, create a fire without matches or wood, or fill a bathtub without any faucet or pipes. Precious metals (especially silver) cannot be created, nor can lethal gases or acid.
This Gift is taught by an elemental.
Create Oriental Element (Level 1 - Wolf Form)
This can be taken as an alternate to the classical Create Element gift by characters from the Far East, such as Hong Kong Glass Walkers, Hakken Shadow Lords, Ainu Uktena and Stargazers. The elements that can be created are: Metal, Water, Wood, Fire, and Earth. Precious metals cannot be created, but the Garou can pick a lesser metal (zinc, iron, bismuth, magnesium, mercury, etc.) with two or more success; vocational Kindred hunters will no doubt find the Wood part most invaluable.
Primal Anger(Level 1 - Wolf Form)
The metis learns to focus the anger within her heart and use it to increase her Rage. The anger takes a physical toll on the werewolf, and it is up to her to unleash it on her enemies. The spirits of ancient metis teach this Gift. Few members of other breeds have suffered enough shame and suffering to learn this Gift.
Sense Wyrm(Level 1 - Both Forms)
The Garou can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory image, although Garou using this Gift are likely to say, "This place stinks of the Wyrm." This power requires active concentration.
This Gift is taught by any spirit servant of Gaia.
Shed(Level 1 - Wolf Form)
The Garou knows the trick of shedding and growing fur at an alarming rate. This gift makes the Garou especially hard to grapples successfully; opponents find themselves holding tufts of fur instead of their target. The Garou can also slide through tight spaces using his shedding fur as natural lubrication. A Lizard-spirit or Snake-spirit teaches this Gift.
Primal Anger(Level 1 - Wolf Form)
The metis learns to focus the anger within her heart and use it to increase her Rage. The anger takes a physical toll on the werewolf, and it is up to her to unleash it on her enemies. The spirits of ancient metisteach this Gift. Few members of other breeds have suffered enough shame and suffering to learn this Gift.
Burrow(Level 2 - Wolf Form)
The Garou can burrow a tunnel into the earth. The tunnel is relatively permanent, and other can follow the
Garou through it, although it is tight and only one person at a time can go through. However, no being larger than the Garou can travel the tunnel. The Garou must be in Crinos, Hispo or Lupus form to use this Gift, but the tunnel will only be as large as the form he assumed while burrowing it. The tunnel is not structurally sound and will collapse over time.
This Gift is taught by a Mole-spirit.
Curse of Hatred(Level 2 - Wolf Form)
The Garou may verbalize the hatred in her heart, disheartening opponents with the intensity of her emotion.
This Gift is taught by a spirit of Hate.
Grovel(Level 2 - Wolf Form)
By calling upon thebehavior ingrained into Garou by the Litany, the possessor of this Gift can all but forcean attacker to accept their surrender. This does not mean the attacker will leave the Gift user alone. Theymay continue to watch you and may verbally berate you, but they will not harm your as long as you do notinitiate any attack.
This Gift lasts for a scene and is taught by any Canine spirit.
Haunting Stare(Level 2 - Wolf Form)
The Garou summons her hereditary instability and focuses it into her stare. Going into the eyes of the metisleaves the victim choking with horror. An Ancestor-spirit teaches this Gift.
Wriggle(Level 2 - Wolf Form)
Metis sometimes have to hide in all the wrong places at the wrong times. With this Gift, they can take best advantage of their surroundings to get away and take a breather. The spirit of a Cockroach teaches this gift.
Awaken Beast(Level 3 - Wolf Form + Bite level 5)
This is the old ability out of legends and folklore; the power to change someone else into a werewolf by biting him. If the Gift is successfully used on a victim, their Beast awakens and they begin to Frenzy. The effect lasts for a single scene, although a human bit with this Gift may develop permanent derangement.
Chameleon(Level 3 - Wolf Form)
Like the Gift's reptilian namesake, the Garou can blend with her natural surroundings. Unlike the lizard,however, the Gift user shifts fluidly with changing backgrounds, thus allowing the Garou to move aboutand even attack.
A Chameleon-spirit teaches this Gift.
Eyes of the Cat(Level 3 - Wolf Form)
The Garou may see clearly in pitch darkness. The Garou's eyes will glow a lambent green while this power is in effect.
This Gift is taught by a Cat-spirit.
Mental Speech(Level 3 - Both Forms)
The Garou may mentally communicate with another being over great distances. This does not allow mind-reading, but does allow the Garou to use Social Abilities, such as Intimidation, from a distance. The Garoumust know the person with whom he is attempting to communicate (although he does not have to be friendswith that person). If he does not know the person, he must have something that belongs to that person, suchas a lock of his hair. This Gift is taught by a Bird-spirit or any spirit affiliated with intellect.
Shell(Level 3 - Wolf Form)
Consider the state of the Metis cub. He is outcast from birth, knows this from the moment he can talk, andis trapped within a body that reacts powerfully to his slightest emotional twinge. Once you appreciate this state, it becomes easy to understand how this Gift was first learned. Shell places an emotional and instinctual barrier around the metis. A turtle spirit teaches this Gift.
While active, the metis cannot use Rage nor achieve any, this is mainly for protection and to flee.
Splintered Claw(Level 3 - Wolf Form)
This painful Gift causes the metis' claws to splinter as they piece flesh. Tiny bits of claw imbed themselves deep in the victim's body, thus causing tremendous irritation. Healing such a wound without first removing the splinters is both painful and stupid. Unfortunately the Gift's user loses her claws and it takes a day to regenerate new ones. A Tree-spirit teaches this Gift.
Madness(Level 5 -Wolf Form)
The Garou can induce madness in others. The madness will take a form decided by the Storyteller, but should be severe. This Gift is taught either by a Lune or by a spirit of Madness or Trickery.
Totem Gift(Level 5 - Wolf Form)
The Garou is in touch with the totem of her tribe and can actually plead with the totem, gaining some of its power. The effects of this power are up to the Storyteller, but should be in keeping with the totem; thus Chimera (totem of the Stargazers) might grant the Garou increased insight or the ability to Shapeshift into anything desired, while Rat (totem of the Bone Gnawers) might send swarms of rats to attack the Garou's enemies, and Grandfather Thunder (totem of the Shadow Lords) might smite the Garou's enemies with a blast of thunder and lightning. This gift is taught by the Garou's tribal totem.
Twist of Fate(Level 5 - Wolf Form)
Some Stargazer metis have used this Gift to deliver a fatal blow to unsuspecting enemies, even knowing that the cost will be their own lives. After a Garou has been dealt her own deathblow, if she invokes this Gift, she may strike her enemy once more ere she dies. It's bittersweet but often leads to an enemy falling dead alongside the metis warrior. This Gift is taught by a Cobra spirit.
Umbral Body(Level 5 - Wolf Form)
The metis body is strange. Born in a form not intended by Gaia or nature, deformed and occasionally showing signs of animals entirely unrelated to man or wolf, it is little wonder the breed has been out cast and hated. But some metis have used this body to their advantage, and it is perhaps this strangeness that allow their body to withstand the pressures this Gift inflicts. With this Gift, the metis can partially reach into the Umbra, sending certain body parts into the Umbra while maintaining others in the physical world. Doing so makes the metis difficult to hit in combat, to say the least. A Pattern spider teaches this Gift.
Once it is done the metis will have no remaining Gnosis at all.
Tribal Gifts:
- Silver Fangs (Fegarri Pedia):
- Eye of the Falcon(Silver Fang Rank 1)
This Gift allows the Garou to see long distances with the acuity of a falcon.
It is taught by any of Falcon's brood.
Falcon's Grasp(Silver Fang Rank 1)
A leader must keep a tight grip on his power, and this Gift allows the Garou to do so literally. The Garou'shands or jaws tighten in a mighty death-grip, making it nearly impossible to escape.
A falcon spirit teaches this Gift.
Full Moon Cleansing(Silver Fang Rank 1)
This Gift, preferred by Ahrouns, allows the Garou to shake off Harano by overpowering it with Rage. (The Gift does not dispel Derangements.) Blood-warrior spirits teach this Gift. To learn it, the Garou must kill the spirit in ritual combat and then burn it in an Umbral fire, and smearing herself with the ashes.
Ice Dance(Silver Fang Rank 1)
The werewolf can move on ice and snow with supernatural grace and speed.
Lambent Flame(Silver Fang Rank 1)
The Garou can cause a silvery light to ignite around her body. This Gift is taught by a Lune.
Sense Wyrm(Silver Fang Rank 1)
The Garou can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense,not a visual or olfactory image, although Garou using this Gift are likely to say, "This place stinks of the Wyrm." This power requires active concentration.
This Gift is taught by any spirit servant of Gaia.
Awe(Silver Fang Rank 2)
The Garou, simply by her bearing and strength, proves to others her mastery and right to rule other tribes.
This Gift is taught by a Falcon spirit.
Empathy(Silver Fang Rank 2)
To be a leader among wolves is largely a matter of physical dominance, but a human leader must understand his charges and follow their will to a degree. With this Gift, a Silver Fang can understand those around him and live up to their expectations.
A falcon spirit teaches this Gift.
Fool's Silver(Silver Fang Rank 2)
The Silver Fang can trick a victim into thinking an ordinary item is made of silver. Whereas greedy humansflock to the illusion, Garou are usually wary and back away from it.
A Lune teaches this Gift.
Gibbous Moon Song(Silver Fang Rank 2)
When used by most auspices, this Gift makes the Garou more adept at social situations. If used by a Galliard, however, it makes her loquacious and silver-tongued in the extreme. Galliard moon-dancers who use this Gift draw upon the moon's mysteries to cast complementary light on their every action. The Galliard naturally draws people's attention. The Great Green Cheese Spirit (a traditional Bone Gnawer moon spirit) teaches this Gift. This fact is scandalous to most Silver Fangs.
Luna's Armour (Silver Fang Rank 2)
The Garou calls upon the blessing of Luna to deter any damaging attacks aimed at her.
This Gift is taught by a Lune.
Proclamation of Action(Silver Fang Rank 2)
This Gift enables the Garou to literally command another to act as he bids, although only if they had been previously dithering over a course of action.
This gift is taught by Zarok.
Reason(Silver Fang Rank 2)
The Silver Fang who uses this Gift may temporarily free himself from Harano and Derangements. This Giftmay also be used to partially defend against all sanity-endangering attacks. Examples of such attacks include the Galliard Gift: Headgames, and Malkavian Dementation Discipline and invasive uses of Mindmagick.
A Firebird-spirit teaches this Gift.
Truce of Helios(Silver Fang Rank 2)
Helios is, among other things, a spirit of reason and diplomacy. Garou who follow him are often skilleddiplomats. This Gift helps ensure that the other side at least listens to the Garou's words. Helios is also an honourable Celestine; the Silver Fang may not use this Gift as a ruse to gain momentary advantages (gain time to set an ambush, for example).
A Garou may learn this Gift from one of the Children of Karnak or from a Firebird-spirit.
Word of Honor(Silver Fang Rank 2)
To a Silver Fang, honor is everything. This Gift imbues a Garou's words with his honorable bearing. Aslong as the Silver Fang speaks the truth, others believe him.
An Eagle spirit teaches the Silver Fangs how to speak clear and true.
Claim of Authority(Silver Fang Rank 3)
There are times when a Silver Fang cannot be present at important moots or meetings, and must send another Garou in her place. To make sure that any advantages to be gained aren't neglected, a Silver Fang with this Gift can grant her messenger some of her own natural authority.
It is taught by an ancestor spirit.
Dominance Blow(Silver Fang Rank 3)
Smart Garou know to pay the Silver Fangs their due. Stupid ones openly challenge them, and force the Silver Fangs to assert their dominance. This Gift allows a Silver Fang to easily knock down would-berebels by connecting physical dominance with rightful leadership. When this Gift is working, might does make right. Lupus Silver Fangs are fond of this Gift, which resembles wolf understandings of alpha standing.
A wolf-spirit teaches this Gift.
Half-Moon Mnemonics(Silver Fang Rank 3)
Luna's Philodox aspect is the teacher of ways and the keeper of memories. The Garou who learns this Giftmay recall any moment with crystal clarity, freezing it forever in her mind. The Garou may then study the moment at her leisure, coming at it from almost any angle. Silver Fang Philodox are forever replaying captured memories, and thus seem especially distant to others. A Sea-spirit teaches this Gift; the Garou hears indistinct water-spirit voices throughout her training. Ideally, the Silver Fang stares into water when using this Gift to recall a memory.
Honor Pact(Silver Fang Rank 3)
The Honor Pact is another Gift of diplomacy. All participants must enter into the pact willingly. Those who participate exchange blood (most often by cutting their palms open) and swear oaths to Falcon. Spiritual bonds connect participants, and they may not work against each other's interests in any way. (The Storyteller has final say in what constitutes the edict.) Packmates bound by this oath are highly resistant to the tendrils of the Defiler Wyrm.
The Children of Karnak teach this Gift.
Princely Bearing(Silver Fang Rank 3)
This Gift allows a Garou to temporarily raise her Rank. During this time, she is considered to be of that Rank, and thus can issue challenges and rulings appropriate to that Rank.
This Gift is not used in the presence of other Silver Fangs, but traditionally only used when interacting with the lesser tribes.
Silver Bullets(Silver Fang Rank 3)
The Gift allows the Silver Fang to change the composition of his ammo. As he fires each shot, the bulletchanges to deadly silver. Lunes and Ancestor-spirits teach this Gift.
Silver Claws(Silver Fang Rank 3)
The Garou can turn her claws into silver, making her a terror against other Garou on the battle field.
This Gift is taught by a Lune.
Talons of Falcon(Silver Fang Rank 3)
This deadly Gift turns the Garou's claws into impaling weapons, allowing her to cut muscle, bone and sinew as if it were paper. Combined with the Gift: Razor Claws, this is a truly devastating attack.
A falcon of the Great Flock teaches this Gift.
Undisputed Ruler(Silver Fang Rank 3)
This Gift allows a Garou to take over the leadership of a small gathering of humans (whether a paramilitarygroup of town council) or a group of spirits for a period of up to 6 months. During this time, the targetedgroup accepts the Garou as their leader, rendering her the honor, respect and obedience due her position. The group demonstrates a high degree of loyalty, obeying the Garou's instructions in a manner appropriateto her position (as orders if they are paramilitary, or as legally binding decisions if the position is a kin tothat of a town mayor, for instance). If the Garou uses this Gift in the Umbra, the targeted group of spirits will follow the Garou's commands as if she were a greater spirit such as an Incarna.
This Gift is taught byZarok and lasts anywhere from a week to six months.
Wrath of Gaia(Silver Fang Rank 3)
The Garou is revealed by his foes as that which Gaia intended him to be: Her Chosen Warrior. Wyrm beasts will flee in fear unless they can master their instinctual terror of Gaia's Defender.
This Gift is taught by an avatar of Gaia Herself
Command the Heart of Rage(Silver Fang Rank 4)
The Silver Fang can reach into the heart of another Garou and stifle her opponent's Rage. Even a frenziedGarou must obey the Fang's command.
An avatar of Falcon teaches this Gift.
Crescent Moon Fata(Silver Fang Rank 4)
Garou with this Gift can examine the tapestry of fate itself, carefully discerning individual threads to learnsomething of an object's past or destiny.To learn this Gift, a Garou must best a potent spider or fireflyJaggling of Moira (a moon Incarna). The challenge is usually a contest of arcane game-craft (Wits + Occultor Enigmas; difficulty 9; 7 for Theurges). If the roll is botched, the Jaggling becomes offended and leaves,stealing three temporary Gnosis points in the process.
Enthronement(Silver Fang Rank 4)
The Garou can create small or simple objects out of thin air - including mist, clouds or wind. By shapingthe air around him with his hands, the Garou may form a solid block of matter to serve as a chair, create a bowl or cup for holding liquid or construct some other useful item. Alternatively, the Garou can formsmall, stone-sized balls of air to use as hurled weapons against his enemies. The items last until the Garoudisperses them.
This gift is taught by Zarok.
Ignore Death Blow(Silver Fang Rank 4)
Tales say that the first Silver Fang died and was reborn; since that time, the Fangs have passed down thisGift. A Fang with this Gift can choose to ignore what would be a killing blow. Seeing a blade swung with perfect accuracy toward someone's neck and watching it fail to sever the head is something few will forget- especially if they were swinging the sword.
This Gift is taught by a Lion spirit.
Mastery(Silver Fang Rank 4)
The Garou can command other Garou (including Wyrm-tainted Garou such as Black Spiral Dancers) to doher bidding.
This Gift is taught by a Falcon spirit.
Mindblock (Silver Fang Rank 4)
The Garou possesses a powerful psychic shield, increasing the difficulty of all attempts to affect or attack her mentally.
This Gift is taught by a Falcon spirit.
Divine Regalia(Silver Fang Rank 5)
The Silver Fang girds himself in shimmering, mystical armor, and a terrible light plays about his countenance. His very appearance causes even the boldest warriors to flee, but brings hope to the hearts of his packmates.
This Gift is taught by an avatar of Falcon.
Grand Gesture(Silver Fang Rank 5)
By bestowing appropriate gifts on an individual or a group, the Garou increases her esteem and reputationin the eyes of the recipients of her largesse. The targets of this Gift tend to listen favorably to suggestionsmade by the Gift's user and to support her arguments or come to her aid in a battle of words or weapons.This Gift lasts for an entire scene. When the effects of the Gift come to an end, the individuals affected maystill continue to regard the Garou with some residual respect depending on their experiences while the Giftwas active.
This gift is taught by Zarok.
Luna's Avenger(Silver Fang Rank 5)
The Garou can transform her entire body into purest silver. She becomes a nigh-unstoppable warrior.
This Gift is taught by a Lune.
New Moon Legerdemain(Silver Fang Rank 5)
This Silver Fang Ragabash Gift represents Luna's deepest mysteries. Garou who invoke this Gift attract andcommand dozens of invisible, minor trickster spirits (strangelings, chimaeras and Wyldlings). The creaturesdance maddeningly around the Garou in the Penumbra, protecting her from harm, but causing consternationamong those in the area. The spirits play tricks on everyone around them, saving their most dangerous pranks for the Garou's enemies. However, the nature of this Gift only allows the spirits to be summoned at night.
An avatar of Luna herself teaches this Gift, and learning it puts a Garou in Luna's service forever
Paws of the Newborn Cub(Silver Fang Rank 5)
The Garou prevents a target from using any special or supernatural abilities. She is as a newborn cub, withonly mundane powers at her disposal.
This Gift is taught by Falcon-spirit.
The Secret of Gaia(Silver Fang Rank 5)
When the Great White Wolf died to save Gaia, he learned her secrets. The nature of the actual "Secret of Gaia" is obscure, but few question that the Silver Fangs have a deep and ancient connection with the EarthMother. This Gift is a powerful aspect of this relationship. The Garou who uses this Gift becomescompletely aware of her immediate vicinity in vivid detail. The Fang is aware of the area's topography,wildlife and the local spirit population. The Silver Fang also becomes aware of Gaia's condition in the area, but in a very general sense - Gaia is pained, feels trapped, whatever.
An avatar of Gaia teaches this Gift, butonly to the worthy. Silver Fangs of any auspice may learn it, but it is most common among Theurges and those of House Wise Heart.
Renew the Cycle(Silver Fang Rank 6)
One of the most potent powers available to the Garou, this Gift allows the correction of a grievous wrong tothe natural cycle of Gaia. The undead, whose very existence is an affront to the natural order of things,wither and crumble to dust when struck by the power of this Gift. Whether the undead is a shambling,month-old animated corpse or an ancient vampire, the Fang can destroy it with but a glance.
Only an avatar of Helios or Gaia Herself can teach this Gift.
- Black Furies:
- Arion's Burden (Black Fury Rank 1)
The Black Furies had many tribes women among the ancient Scythians, who were renown for their use of cavalry. During their battles with other Garou tribes, the Furies often surprised their enemies by showingthat they too could employ cavalry, thanks to this Gift. Most animals shy away from creatures of high Rage, and even the Glabro form tended to make a werewolf heavier than the horse could handle. But this Gift perfectly calms the mount's mind and makes the Black Fury as light as a child to it.
It is taught by an avatar of Pegasus.
Breath of the Wyld (Black Fury Rank 1)
As the Furies see it, the problem with most humans (and some Garou) is that they have forgotten that the energy of Creation is nourishing, refreshing and ever present. With this Gift, the Black Fury may instill afeeling of vitality and life in a living being.
A spirit servant of Pegasus teaches this Gift.
Find the Child Within (Black Fury Rank 1)
With this Gift, a Garou can play upon an individual's instinctive response to parental authority or affectionand convince that person to follow a command ("Don't leave without me") or respond favorably to a suggestions ("Let me take you somewhere safe") that they might otherwise rebuff. The target of the Gift cannot already be engaged in battle with the Gift's user or with another opponent. The Garou can, however,use this Gift to forestall an impending battle or elude a situation that might turn dangerous.
This gift is taught by Tambiyah.
Heightened Senses (Black Fury Rank 1)
The Garou may vastly increase her sensory input for a short time. When in Homid or Glabro form, her senses become as sharp as those of a wolf, while in her wolf forms, her senses become preternaturally potent.
This gift is taught by Wolf-spirits.
Man's Skin (Black Fury Rank 1)
There are simply some places where women are not allowed.
This Gift allows a Black Fury to circumvent those rules; a women might not be allowed to serve as a soldier, but a man may do so easily.
The Fury using this Gift effectively changes gender in the eyes of on lookers; her features and build become decidedly more masculine, and her garb adapts to that of a man (although of the same social class - a peasant's frock won't become a baron's doublet). Her hair, eye and skin color remain the same. The end result is a man who shows a slight family resemblance to the Fury, but is a much more effective deceit than a haircut and change of clothes.
This Gift is taught by an Ancestor spirit, often one who needed to dress like a man to accomplish her own ends.
Moonshadow (Black Fury Rank 1)
By calling on their kinship with Luna, the Daughter may use a moonlight to smooth the way between worlds.
The Fury may substitute moonlight for a mirror, making themselves one with the light itself.
This Gift is taught by a Lune.
Mother's Touch (Black Fury Rank 1)
The Garou is able to heal the wounds of others, aggravated or otherwise, simply by laying hands over the afflicted area.
The Garou may not heal herself with the Gift.
This Gift is taught by a Unicorn-spirit.
Owl Speech (Black Fury Rank 1)
Black Furies may invoke the kinship between their tribe and the owls of Athena. The Fury may speak clearly with any owl that she meets.
The owls will often be easily persuaded to do small favors, such asacting as messengers or spying out enemies. This Gift is common among the Temple-Keepers of Artemisand the Sisterhood. Many of their Kinfolk also share this Gift, and new sisters often receive it as an initiation Gift.
It is, unsurprisingly, taught by an owl spirit.
Sense Wyld (Black Fury Rank 1)
The Garou invoking this Gift may sense Wyld energies or spirits in the nearby area.
This Gift is taught by a Wyld-spirit
Sense Wyrm (Black Fury Rank 1)
The Garou can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense,not a visual or olfactory image, although Garou using this Gift are likely to say, "This place stinks of the Wyrm." This power requires active concentration.
This Gift is taught by any spirit servant of Gaia.
Curse of Aeolus (Black Fury Rank 2)
The Garou summons an eerie, chilling fog to shroud the landscape, unnerving her enemies. The Garou can see through the fog, but others will have trouble navigating the mists.
This Gift is taught by a spirit servant of Aeolus, a totem spirit.
Mantle of the Land (Black Fury Rank 2)
The Garou draws forth a mist or fog from water in the atmosphere. This misty mantle provides cover inwhich a Garou may hide herself or someone under her protection. The Gift may be used while the Garou is in motion in order to confuse pursuers by enveloping them in an obscuring fog. The mantle can also surround a Garou and her pack in order to allow them to attack from concealment or ambush.
This gift is taught by Tambiyah.
Sense of the Prey (Black Fury Rank 2)
The character, if he knows anything about his prey, can track it down as rapidly as he can travel. This unerring sense of direction operates anywhere, and is used to track spirits through the Umbra as well as tofind beings on Earth.
This Gift is taught by a Wolf- or Dog-spirit.
Touch of the Muse (Black Fury Rank 2)
With the Gift, the Black Fury invokes the spirits of art and artifice, calling the favor of the Muses to herself for a time. She can call upon any of the nine muses to help her in any endeavor that falls within their spheres - singing, dancing, history, seduction or oration.
This Gift is taught by any spirit servant of the Muses.
Trail of Pain (Black Fury Rank 2)
First developed by the Amazons of Diana camp, this Gift allows the user to sense persons in agony. The Amazons use this Gift to uncover individuals suffering abuse. Other Black Furies use this Gift to track the abusers after wounding them.
This Gift is taught by a spirit servant of Pegasus.
Whore's Vengeance (Black Fury Rank 2)
This Gift affects the most sensitive areas of the human or animal anatomy. By causing either minor irritation or wracking pain, Whore's Vengeance can distract or even incapacitate a victim. The target of this Gift need never have visited a house of ill-repute, nor does the Gift user need to practice the profession.
A spirit of Lust teaches this Gift.
Bacchantes' Rage (Black Fury Rank 3)
When deep in the wilds, the Black Furies can use this Gift to inflict extra damage. Even the toughest Get have walked away with a battle scar due to the effects of this potent Gift - and some haven't walked away at all.
This Gift is taught by a Wyld spirit.
Coup De Grace (Black Fury Rank 3)
The Garou studies her foe, seeking the best place to land a blow, then sets herself up to deliver a devastating attack the following turn.
This Gift is taught by an Owl spirit.
Flames of Hestia (Black Fury Rank 3)
By invoking this Gift, the Fury can produce white flames around her hands. These flames purify whatever they touch; cleansing tainted food or water. They will also help cure any damage caused by things of the Wyrm, and when used in hand to hand combat, the Gift inflicts great harm upon the creatures of the Wyrm.
This Gift is taught by any spirit servant of Gaia.
Messenger's Fortitude (Black Fury Rank 3)
The Garou may run at full speed for three days without rest, food or water. After the duration expires, the Garou must sleep for a Week.
This Gift is taught by a Camel or Wolf spirit.
Song of the Siren (Black Fury Rank 3)
The sound of the Garou's voice can entrance anyone who hears it. Typically, the Garou sings or howls while using this Gift, although some modern Glass Walkers have taken to poetry recital. This Gift can make an opponent pause before a fight, but can rarely stop a heated combat already in process.
A songbird-spirit teaches this Gift.
Veil of the Mother (Black Fury Rank 3)
This Gift allows the Garou to assume a different appearance for a short period of time in order to confuse pursuers or escape detection. Primarily useful in Homid form, the Veil of the Mother alters the physical features of the face, causes the user to seem either shorter or taller by up to 6 inches and changes the bodysize to reflect a gain or loss of up to 30 points. This Gift does not alter the sex or age of the Garou, though itcan change skin, hair or eye color and hair texture or length. The Garou may use the Gift on herself or on another individual, usually someone she is trying to hide or draw attention from.
This gift us taught by Tambiyah.
Visceral Agony (Black Fury Rank 3)
The Garou turns her claws into barbed talons dripping with black venom. The pain caused by these claws is excruciating.
The Gift is taught by a pain spirit.
Wings of Pegasus (Black Fury Rank 3)
By invoking their kinship with Pegasus, the Black Fury can sprout majestic wings, white and feathery likethat of the Tribe Totem. The Fury can use these wings in lupus or hispo forms, and may fly along at a considerable speed, even carrying others if her strength permits.
Anger of the Goddess (Black Fury Rank 4)
With the force of Gaia Herself, the Black Fury elder strikes down even the most powerful enemies. Few can withstand the righteous anger of Gaia unleashed. The power can take many forms: a lightning bolt from the heavens, an avalanche, or even a tornado. The wrath of the Goddess blindly ravages the innocent and guilty alike.
An avatar of Gaia Herself is the only spirit that teaches this Gift.
Body Wrack (Black Fury Rank 4)
The Garou can cause a target to suffer immense pain.
This Gift is taught by a pain spirit.
Calm Before the Storm (Black Fury Rank 4)
The Black Furies are at heart a tribe of contradiction, they both represent the harmony and beauty of theWyld, but also the spectacular savagery and brutality of the same. Sometimes, they even bring the twoforces together, such as with this Gift. It lays a sense of peace and quiet over an area, not an uncomfortable silence but a serene sense of security. It is, naturally, used to prepare an ambush. The moment this peace breaks, these spirits of calm depart quickly and are replace with spirits of anger, storm and pain. Few subjected to this Gift survive the assault that follows.
This Gift is taught by a cat spirit.
Motherly Guardian (Black Fury Rank 4)
This Gift allows the Garou to "tag" an individual so that she can keep track of her target's health and welfare. The Garou gains a general sense of the individual's location at all times and can sense when the target is in trouble and needs assistance. The Gift lets the Garou know what kind of aid the target needs. The Garou must concentrate on her target in order to gain these insights. The effects of the Gift remain in place for a full cycle of the moon.
This gift is taught by Tambiyah.
Wasp Talons (Black Fury Rank 4)
The Garou may actually hurl her claws through the air at a foe. The Garou is incapable of using this Gift or making a claw attack the next turn, for her claws must actually regenerate.
This Gift is taught by a Wasp spirit.
Arrow of Artemis (Black Fury Rank 5)
To honor Luna in her aspect as Artemis, the huntress of the moon, the Black Furies strive to master the art of archery. This Gift is the ultimate expression of their skill. By invoking the huntress' name and freeing her mind of distractions, a Fury can invest a single arrow with the light of Luna - and celestial killing power. Virtually no force of Gaia can make her miss, and when the arrow strikes, it does so with the force of a thunderbolt.
This Gift is taught only by powerful Lunes in direct service to Luna-the-Huntress.
Bring Forth the Future (Black Fury Rank 5)
This Gift allows the Garou to call upon Tambiyah to change one facet of the individual's future. The change must be specific, such as preventing the subject of the Gift from encountering a known situation that will result in her certain death. While this Gift does not guarantee that a foreseen future will be altered, it does allow the Garou to attempt to avert disaster or improve an individual's lot.
This gift is taught by Tambiyah.
Furies’ Talons (Black Fury Rank 5)
The Black Furies use their Rage to reach out and strike back at those of the Wyrm, reaching to help those who need it.
Gorgon's Gaze (Black Fury Rank 5)
This hideous power of legend can turn living flesh into stone with but a gaze. Victims who make eye contact with the user of this Gift find themselves changed into statues where they stand.
This Gift is a closely guarded secret, not to be shared with the other Tribes. Rumors persist that the elder Black Furies can make the effect permanent.
Difficulty to find and even more dangerous to approach, the legendary Basilisk spirit can teach this Gift.
The Thousand Forms (Black Fury Rank 5)
The Garou with this Gift may change herself into any animal between the sizes of a small bird and a bison.The Garou gains all the natural abilities of that animal (flight, poison bite, etc) She may not take the form of Wyrm-beasts (not that they would want to!), but she may take the form of mythical beasts with some extra effort - most Black Furies take the form of Pegasus in that case.
Wyld Warp (Black Fury Rank 5)
The Garou calls out to the Wyld, the primal force of chaos itself. Success summons one of the great Wyld spirits, or a number of lesser ones, to the Realm. They (or it) will probably help the Garou, but nothing is certain about these creatures of chaos; this is a desperate tactic at best.
This Gift is taught by a Wyldling.
Last edited by Karla Alderman on Sat Dec 24, 2011 9:25 am; edited 6 times in total
Re: [Werewolf] Breed, Auspice and Tribal Gifts. [W.I.P]
Auspice Gifts:
- Ragabash:
- Blur of the Milky Eye (Level 1 - Wolf Form)
The Garou's form becomes a shimmering blur, allowing him to pass unnoticed among others.
Once the Garou has been seen, however, this Gift is negated until the viewer has again been distracted.
This Gift is taught by a Chameleon-spirit.
Open Seal (Level 1 - Human Form)
With this Gift the Garou can open nearly any sort of closed or locked device.
This Gift is taught by a Raccoon-spirit.
Scent of Running Water(Level 1 - Wolf Form)
The Garou can completely mask her scent, making herself virtually impossible to track.
This Gift is taught by a Fox-spirit.
Sense Limits(Level 1 - Wolf Form)
The Garou can determine approximately the amount of Rage, Gnosis or Willpower within an individual.
This ability enables the Garou to judge whether or not her target can resist an attempt to influence her actions or whether she is likely to draw upon her supply of Gnosis or Rage.
This Gift also allows a Garou to gauge whether or not other supernaturals are currently weak-willed or drained of some other source of power.
For example, a Garou may be able to tell that a vampire has little power but may not realize that the Leech's blood supply is low.
This Gift also enables a Garou to sense whether an Umbral spirit's Power isweak or near depletion.
This gift is taught by Lu-Bat.
Snow Running(Level 1 - Wolf Form)
The severe winters in much of Europe can immobilize a village or greatly impair a wolf pack.
This Giftallows a werewolf to circumvent the problems caused by heavy snowfall. The Garou using this Gift can run across snow or ice as if it were solid ground, without sinking in or leaving footprints.
The Silver Fangs aresaid to have a version of this Gift that lends them more supernatural grace while treading on ice or snow,
but leaves their tracks behind. The Gift is taught by an Ice elemental.
Speed of the Messenger(Level 1 - Wolf Form)
This Gift increases the movement rate of the Garou so that he can travel long distances in short periods of time.
The character's body seems to flow like quicksilver, enabling him to accomplish astounding feats of agility while under the effects of this Gift.
Thus, the Garou can travel rapidly across a tree limbor along an arrow wooden beam without slowing down or faltering.
This gift is taught by Mitanu.
Trailblazer(Level 1 - Wolf Form)
With this Gift, the Garou can wend his way through thick underbrush as if walking on the open plains.
The Ragabash also finds the fastest trails and shortest routes from one location to another.
When used in a town or city, the Garou can still find the shortcuts through alleys and dart through crowded streets with ease.
A Crow-spirit teaches this Gift.
Alter Scent (Level 2 - Wolf Form)
The Garou can change his scent trail to evade a hunter or leave a false trail.
The Garou can reproduce any scent he has encountered, from deer to diesel trucks.
A Skunk-spirit teaches this Gift
Blissful Ignorance (Level 2 - Both Forms)
The Garou can become completely invisible to all sense, spirits or monitoring devices by remaining still.
This Gift is taught by a Chameleon- spirit.
Insult(Level 2 - Human Form)
Garou born under the New Moon are habitually really skilled at insulting others.
This Gift can, with the help of insults, send his target under a terrible rage.
For a Werewolf or a Vampire, this means a Frenzy, but this power can be used against any other people, supernatural or not.
Obscure the Truth(Level 2 - Human Form)
Not many Garou can look a Philodox in the eye and get away with bald-faced lies.
The Ragabash with this Gift has an edge over all his kin. She can calmly explain that the sky is green or gleefully regale her comrades with the exploits of a lone, heroic Ragabash and have no fear of being called on her prank.
Peace of the Counselor (Level 2 - Human Form)
This Gift enables a Garou to bring even the most heated discussion to a peaceful conclusion.
Though it does not preclude more hostilities from erupting at a later time, the Gift creates an atmosphere of temporary true among enemies or prevents tribe leaders from coming to blows over volatile issues.
During the grace period, the Garou can attempt to resolve the circumstances underlying the state of enmity - such as encouraging the participants in a dispute to begin negotiations or achieving a compromise.
This gift istaught by Lu-Bat.
Sense of the Prey (Level 2 - Wolf Form)
The character, if he knows anything about his prey, can track it down as rapidly as he can travel. Thisunerring sense of direction operates anywhere, and is used to track spirits through the Umbra as well as to find beings on Earth.
This Gift is taught by a Wolf- or Dog-spirit.
Shadow Puppetry (Level 2 - Both Forms)
This strange Gift is not commonly known amongst the Garou.
The Gift allows the Garou who possesses itto effectively steal the shadow of another being, and use it to determine what they may be doing once theyhave left the Garou's presence.
This gift may be taught by Shadow or Cat spirits.
Sticky Fingers(Level 2 - Human Form)
This trick coats the fingers of a Garou with a silvery substance that adheres to anything, making it possible to climb slick vertical surfaces with ease. In addition, this Gift also assists a Garou in pilfering small items such as credit cards, keys or loose change.
This gift is taught by Mitanu.
Taking the Forgotten (Level 2 - Human Form)
Not only is the Ragabash an accomplished thief, but those from whom she steals often never realize they have been robbed.
If the character succeeds in stealing something, her victim will forget he ever possessed the stolen item.
This Gift is taught by a Mouse-spirit.
Deliberate Misinformation (Level 3 - Human Form)
The Garou can slip confusing and contrary information into his target's conversation, making their plans fall apart or otherwise causing them to suffer from a gross breakdown in communications.
Opponents in the immediate vicinity of the Garou mishear each other or misinterpret instructions.
The information affected by this Gift must be communicated verbally - either in person or through the use of a direct communication device such as a telephone or other transmission device.
This gift is taught by Mitanu.
Empty Hand (Level 3 - Human Form)
The Garou's hand may seem to grasp the air, while in reality it may hold a pistol or even a stick of dynamite.
This Gift obscures one possession for the Garou, making it completely undetectable to others.
A Raccoon-spirit teaches this Gift.
Fly Feet (Level 3 - Wolf Form)
Like an insect, the Garou can now cling to vertical surfaces.
She can walk along walls or hang from aceiling.
The adhesive grip of the Garou can even assist her when catching falling objects or seizing handholds when she is falling.
A fly-spirit, naturally, teaches this Gift.
Gremlins(Level 3 - Both Forms)
The Garou can cause a technological device to malfunction merely by touching it.
Use of this Gift actually intimidates the spirit that inhabits the device and causes it to function.
If the Garou can sufficiently frighten the spirit, it will flee the device, causing it to malfunction permanently.
This Gift is taught by a Gremlin, a type of Wyld spirit that enjoys breaking things.
Laughter (Level 3 - Human Form)
Those who learn this Gift can cause others to realize the humor of any situation - in fact, the uproarioushilarity of any situation.
This Gift is taught by Tulu the Kookaburra
Open Moon Bridge (Level 3 - Both Forms)
The Garou has the ability to open a Moon Bridge, with or without the permission of the totem of that caern.
This Gift is taught by a Lune.
Pall of Despair (Level 3 - Human Form)
This Gift inflicts a wave of despair upon a targeted individual, making the victim incapable of action due to feelings of profound melancholy.
This gift is taught by Lu-Bat.
Reynard's Lie (Level 3 - Human Form)
The Ragabash can tell the most blatant lies and have them accepted as truth, at least for a little while.
Even the most stern-faced priest or suspicious baron will believe the Garou's pleas of innocence, no matter how guilty she may be.
This Gift is taught by a Fox-spirit.
Riddle (Level 3 - Human Form)
Taking their cue from numerous trickster legends, some Ragabash love to confuse their targets with unusual quizzes and mysterious puzzles.
Those with this Gift add a little spiritual punch into the mix,slowly driving their targets mad with riddles.
A spirit servant of Sphinx teaches this Gift.
Shadow Tracking (Level 3 - Wolf Form)
Shadow Tracking allows a Garou to grapple and pin the shadow of a victim, holding it in place. If the victim flees, their shadow is stretched and lengthened, but remains pointing towards their current direction until sundown, or until the Garou lets go of the pinned shadow. This gift is taught by Shadow or cat spirits.
Silence (Level 3 - Human Form)
By invoking this Gift, the Ragabash can cause all sounds made within their presence to vanish into the Gauntlet, thus silencing the area around them. No normal sounds may be made by anyone within the effect, including the user.
Fool's Luck(Level 4 - Both Forms)
This Gift allows the Garou to tamper with Fate - when things go catastrophically wrong for the werewolf,they can insist that there must have been some mistake.
Harmonious Slumber (Level 4 - Both Forms)
This Gift enables the Garou to create a perfect environment for sleep even in the most difficulty circumstances.
Under the influence of this Gift, the Garou receives the equivalent of eight hours of restful sleep and awakens refreshed and with his spirits revived.
This gift is taught by Lu-Bat.
Luna's Blessing (Level 4 - Wolf Form)
When the moon is visible in the night sky, silver refuse to cause the Garou aggravated wounds.
Indeed, if the moon waxes full, silver weapons may well turn on those who would wield them against the character.
This Gift is taught by a Lune.
Mercurial Messenger (Level 4 - Human Form)
This Gift enables a Garou who overhears a conversation or who is entrusted with a message to remember what she has heard.
At a later time, the Garou may repeat back verbatim everything heard over a single scene as if she had total recall.
The Gift allows the Garou to reproduce voice intonations, accents and speech patterns or mannerisms which match those of the original speaker.
In addition, the Garou can approximate the speaker's actual voice.
This gift is taught by Mitanu.
The Crawling Hand (Level 4 - Human Form)
This eerie and somewhat macabre Gift allows the Ragabash to detach their hand, allowing it to crawl off and perform tasks.
Controlling this disembodied hand requires more concentration than usual - it is an odd feeling to feel items 20 feet away at first.
Whelp Body (Level 4 - Both Forms)
With this Gift a Garou may deliver a devastating curse upon a foe's body, causing it to weaken or palsy.
Many consider the use of this power on a foe to be a declaration of unending war.
This Gift is taught by a Pain- spirit or a spirit of Disease.
Blank (Level 5 - Human Form)
Consider it a bio-electrical blackout.
That's how Pat O'Reidy described this Gift, and it remains the best description there is for it.
For a short period, everyone in the room simply goes blank.
They still stand upright (unless they were laying down to begin with, but eyes close, senses go dead, and nobody moves.
Meanwhile, the Ragabash can move about without being seen, or can take actions they otherwise couldn't.
Any actual attempt to harm someone will break the communal trance, so slitting their throat while they remain unconscious won't work.
But you could certainly pick someone up, put him in the trunk of a car,and take him elsewhere.
A spirit of electricity or an electric eel spirit teaches this Gift.
Burden of Knowledge (Level 5 - Both Forms)
The Garou floods an individual with the knowledge of all her own limitations, making the victim aware of every flaw or failing and reminding her of all the wrongs she has committed or caused.
The weight of this enlightenment can either change an individual for the better, or drive her into suicidal despair or murderous frenzy.
Few individuals survive the effect of this Gift unscathed.
This Gift can sometimes bring an errant Garou back from the edge of corruption or cause an enemy of the Garou to be "born again".
This gift istaught by Lu-Bat.
Mad thought (Level 5 - Human Form)
This trick literally makes the werewolf's foes too clever for their own good.
The Garou can cause her enemies' thought processes to speed up so radically that they literally think too rapidly to put any one plan into motion. The victim of the Gift can only stand still as his thoughts run away with him, rushing madly from one brilliant plan to another or considering all the multiple alternatives for their "next" action.
This gift is taught by Mitanu.
Steal Spirit (Level 5 - Both Forms)
The Ragabash can steal an opponent's strength of spirit or her Rage.
With her ill-gotten gains, she can pummel her drained opponent.
Tarnish the Burning Silver (Level 5 - Human)
With this Gift, a Ragabash can play the ultimate joke on those who think they are prepared to fight the Garou with silver weapons.
This Gift causes all silver in the vicinity to blacken within seconds, and loses its capability to inflict aggravated damage on shape shifters.
The Thousand Forms (Level 5 - Both Forms)
Most trickster archetypes are shape shifters and the Ragabash is no different.
The Garou with this Gift maychange herself into any animal between the sizes of a small bird and a bison.
The Garou gains all the natural abilities of that animal (flight, poison bite, etc)
She may not take the form of Wyrm-beasts (not that they would want to!), but she may take the form of mythical beasts with some extra effort.
Thieving Talons of the Magpie (Level 5 - Both Forms)
The Garou can steal the powers of others and use them herself.
These powers can be Garou Gifts, spirit Charms, vampiric Disciplines, mage Spheres, etc.
This Gift is taught by, of course, a Magpie-spirit.
Violation (Level 5 - Human Form)
Those few Garou privy to the secret of Violation well know the hate and revulsion of others.
This power requires the Garou to make physical contact with the target, but once that has happened, the victim is quickly overwhelmed by feelings of defilement.
To learn this Gift, the Garou must confront a malevolent spirit (not necessarily a Bane) in spirit combat; if he wins, he may wrest the knowledge of the Gift from it.
- Theurge:
To be added.
- Philodox:
To be added.
- Galliard:
- Beast Speech (Level 1 - Both Forms)
The Garou may speak to animals, from pigeons in the park to beavers at their dam or fish in the sea. This does not change their basic reactions - a hungry tiger is still hungry and may well attack.
This Gift is taught by a Nature-spirit.
Call of the Wyld (Level 1 - Wolf Form)
The Garou can summon others by howling; Garou far beyond the range of hearing will sense the Call and may come to aid. This Gift can enhance the effect of any of the normal Garou howls or can be sounded to summon specific Garou for a moot. Finally, Call of the Wyld is often used at the beginning of revels and other events, to invigorate the Garou.
This Gift is taught by a Wolf- spirit.
Dreamchaser (Level 1 - Human Form)
The Galliard can tap into the unconscious of a sleeping person and follow the course of his dreams. Although she cannot participate, she recalls all of the dream and can view it objectively.
A Dream-spirit teaches this Gift.
Earth Sense (Level 1 - Both Forms)
The Garou can feel the "aura" of an area and determine if it is healthy or blighted. For a brief instant, the user of the Gift becomes so attuned to the land immediately around her that she can sense the pain of Wyrm-taint, the sickness of pollution or the robust energy of an unspoiled piece of wilderness. In some instances, the source of an area's pain - or the reason for its health - may reveal itself to the Garou through the use of this Gift.
This gift is taught by Eshtarra or a nature spirit.
Find the Child Within (Level 1 - Human Form)
With this Gift, a Garou can play upon an individual's instinctive response to parental authority or affection and convince that person to follow a command ("Don't leave without me") or respond favorably to a suggestion ("Let me take you somewhere safe") that they might otherwise rebuff. The target of the Gift cannot already be engaged in battle with the Gift's user or with another opponent. The Garou can, however, use this Gift to forestall an impending battle or elude a situation that might turn dangerous.
This gift is taught by Tambiyah.
Memory Circle (Level 1 - Human Form)
The Galliards are the Garou's historians, charged with committing the legends and tales of their people to memory, perfect memory. Not all of them are particularly good at it. Thankfully, this Gift gives those Galliards a chance to make up for their weakness by planting Umbral "reminders" on their person.
This Gift is taught by an elephant spirit.
Mindspeak (Level 1 - Human Form)
Through the creation of waking dreams, the Garou can place any chosen characters into silent communion.
This Gift is taught by a Chimerling.
Primal Song (Level 1 - Human Form)
The Galliard ingratiates himself with strangers by seeming to know all of their songs and dances. Having heard only a few hummed bars or having glimpsed at just a movement or two, the Garou can sing along or lead the dance. Skilled musicians can create new songs appropriate to the style of the culture in question.
A Songbird-spirit teaches this Gift.
Call of the Wyrm (Level 2 - Both Forms)
This dangerous Gift actually attracts creatures of the Wyrm. This Gift is usually used to create an ambush or to flush prey from hiding.
This Gift is taught by any spirit servant of Gaia.
Coyote Howl (Level 2 - Wolf Form)
Throughout the long, lonely night, the Galliard howls without rest. This Gift alters the sound of her howl to resemble that of a coyote. The Coyote Howl disturbs the sleep of all those who hear it, making them edgy the next day.
A Coyote-spirit teaches this Gift.
Distractions (Level 2 - Wolf Form)
The Garou can make annoying yips, yelps and howls to divert the attentions of his target.
This Gift is taught by a Coyote-spirit.
Dreamspeak (Level 2 - Human Form)
The Garou enters another's dream and can thereby affect the course of that dream. The Garou does not have to be anywhere near the target, but must know or have seen the dreamer.
This Gift is taught by a Chimerling.
Herb Call (Level 2 - Human Form)
Through singing or chanting, a Garou can find helpful or medicinal plants, roots or bark even in poor areas such as deserts. Such plants might be healing herbs, substances used in rites or tubers and other plants that provide needed sustenance. The song causes the plants to resonate from the music so that the Garou can locate them by following the sounds.
This gift is taught by Eshtarra or a Nature spirit.
Mantle of the Land (Level 2 - Both Forms)
The Garou draws forth a mist or fog from water in the atmosphere. This misty mantle provides cover in which a Garou may hide herself or someone under her protection. The Gift may be used while the Garou is in motion in order to confuse pursuers by enveloping them in an obscuring fog. The mantle can also surround a Garou and her pack in order to allow them to attack from concealment or ambush.
This gift is taught by Tambiyah or a water spirit.
Mimic (Level 2 - Human Form)
The Garou can alter her voice such that she can imitate any sound or voice she has heard, including sirens, gunshots, musical instruments or even specific quotations. The Gift does not allow the creation of new sounds, but new combinations can have interesting effects.
Magpie and parrot spirits know this Gift, but learning it from them can be an embarrassing and frustrating process.
Eye of the Cobra (Level 3 - Both Forms)
With but a look, the Garou can hypnotize a target, attracting them to join his side.
This Gift is taught by a Snake-spirit.
Oaksong (Level 3 - Both Forms)
By using this Gift, a Garou can communicate with inanimate objects made of wood or some other organic substance (i.e.: something that was once alive). The objects do not actually speak, but the Garou can sense their thoughts as images or sensations. For example, a wooden can might communicate that someone had used it for wilderness travel by filling the Garou's mind with sounds of a crashing waterfall, the musty odor of bear spoor and the image of crowded undergrowth and towering pines. A straight-backed wooden chair might allow the Garou to "see" the person who last occupied it and get a sense of the emotional state of that individual. With practice, a Garou can hold an entire wordless conversation with anything from a sturdy help rope or a mat made of woven reeds to a charred scrap of paper (made from wood pulp).
This gift is taught by Eshtarra.
Scent of Distinction (Level 3 - Wolf Form)
By invoking this Gift, the Galliard can gain a sense of the nature of her surroundings (influenced by the Wyrm, Weaver or Wyld), and some of the history of the area. It involves a general sniffing of the are followed by a short meditative trance. For instance, using this Gift at a caern would let the Garou know when the caern was founded, the name of the caern totem, changes in leadership and other important pieces of history about the site.
Sing the Spirits (Level 3 - Human Form)
The earliest incantations to spirits were sung, and although the Theurges may be the chosen auspice to deal with them, the Galliards still know some songs with power in them. Such songs are many, but always have a similar construction. They begin by calling out the spirit's name, and ordering it to stay away, and finish with a threat issued against it if it doesn't. When done right, the spirit will be unable to approach the Galliard, or anyone she touches.
The Gift is taught by a bird or fish spirit.
Speaking Spirit (Level 3 - Wolf Form)
This calls a special spirit to the service of a Galliard. It is temporarily bound into an object. When a certain event, specified by the user, occurs, it will deliver a message. It takes its orders very seriously, but also very literally, so beware of false wording.
Song of Rage (Level 3 - Wolf Form)
This Gift unleashes the Beast in others, forcing Garou to transform into Crinos form, sending vampires into frenzy and turning humans into berserkers.
This Gift is taught by a Wolverine- or Wolf-spirit.
Veil of the Mother (Level 3 - Wolf Form)
This Gift allows the Garou to assume a different appearance for a short period of time in order to confuse pursuers or escape detection. Primarily useful in Homid form, the Veil of the Mother alters the physical features of the face, causes the user to seem either shorter or taller by up to 6 inches and changes the body size to reflect a gain or loss of up to 30 points. This Gift does not alter the sex or age of the Garou, though it can change skin, hair or eye color and hair texture or length. The Garou may use the Gift on herself or on another individual, usually someone she is trying to hide or draw attention from.
This gift is taught by Tambiyah.
Bridge Walker (Level 4 - Wolf Form)
The Galliard has the ability to create minor Moon Bridges through which she alone can travel. The Garou travels between the ends of this Moon Bridge in one percent of the time it would take to travel that distance normally, allowing her to disappear from in front of a foe and reappear instantly behind it. Note that these Moon Bridges are not protected by Lunes and occasionally attract the interest of spirit creatures; these beings have been known to follow the Garou into the physical world.
This Gift is taught by a Lune.
Lore of the Land (Level 4 - Both Forms)
By eating, smoking or otherwise taking in a portion of the land, the Garou can sense things that happened in the immediate vicinity in the past. For instance, a Garou can mix dandelions from a meadow into a salad which she eats; as a result, she realizes that a group of hunters passed through the meadow three months ago. By chewing on the bark from a tree, the Garou can learn that a surveyor for a corporation measured
the land around the tree as part of a planned site for a new factory, or that someone buried a body beneath the tree.
This gift is taught by Eshtarra.
Motherly Guardian (Level 4 - Human Form)
This Gift allows the Garou to "tag" an individual so that she can keep track of her target's health and welfare. The Garou gains a general sense of the individual's location at all times and can sense when the target is in trouble and needs assistance. The Gift lets the Garou know what kind of aid the target needs. The Garou must concentrate on her target in order to gain these insights. The effects of the Gift remain in place for a full cycle of the moon.
This gift is taught by Tambiyah.
Shadows by the Fire Light (Level 4 - Human Form)
The Garou creates interactive stories in which others take part, willingly or not. Usually this power is used at a moot when telling old stories, allowing those who take part in the story to enact the tales. However, this Gift can also be used on the unwilling, forcing them to participate in a story of the Garou's choosing.
This Gift is taught by an Ancestor- spirit.
Song of the Siren (Level 4 - Both Forms)
The sound of the Garou's voice can entrance anyone who hears it. Typically, the Garou sings or howls while using this Gift, although some modern Glass Walkers have taken to poetry recital. This Gift can make an opponent pause before a fight, but can rarely stop a heated combat already in process.
A songbird-spirit teaches this Gift.
Strength of the Few (Level 4 - Both Forms)
When the Garou are in need of inspiration, it is the Galliard's who provide it. In desperate times a Galliard can use this Gift to tell an exceptionally stirring tale to inspire his comrade on to the greatest of heroism.
Call for Vengeance (Level 5 - Wolf Form)
When a person's crimes against Gaia have been too great, a Galliard may use this Gift to stir her brethren against him. As the Galliard howls the name of her enemy to the heavens, her cry resounds through the land. Any werewolves who hear the cry know that a great offender has just been named, and must be punished.
This Gift is taught by an Ancestor-spirit.
Earth Heal (Level 5 - Wolf Form)
This Gift allows the Garou to help a piece of land recover from blight, Wyrm-taint, poisoning or some other type of environmental disturbance. The Garou gives part of her essence to the damaged land and thus begins a process of renewal that spreads to encompass such details as purifying tainted soil, causing the growth of new plant life or purging signs of the Wyrm's corruption from the designated spot.
This gift is taught by Eshtarra.
Fabric of the Mind (Level 5 - Both Forms)
Garou with this Gift can bring their imaginations to life, creating a Dream Being from the fabric of their thoughts.
This Gift is taught by a Chimerling.
Head Games (Level 5 - Human Form)
Other werewolves always accuse Galliards of being manipulative and playing with their emotions, but those Garou with the Gift of Head Games do it like nobody else. The Galliard can change and control the motions of those to whom she speaks. She could cause someone to fall in love with her (this won't last, and the victim's love may turn into justified resentment) or cause another to befriend her (again, this won't last, but a genuine friendship could still develop).
This Gift is taught by a Coyote-spirit.
- Ahroun:
- Battlesense (Level 1 - Wolf Form)
The Garou can sense the best direction from which to make an attack, taking into account the terrain of the battlefield, the numbers and placement of the enemy and the available forces at the Garou's command or allied with her.
This Gift is taught by Nerigal or a similar war spirit.
Inspiration (Level 1 - Werewolf Form)
Other werewolves look to the Ahroun for leadership in combat. The Gift of Inspiration is one reason. The Garou with this Gift lends new resolve and righteous anger to his brethren.
This Gift is taught by a Lion or Wolf spirit.
Razor Claws (Level 1 - Werewolf Form)
The Garou may hone his claws to razor sharpness.
This Gift is taught by a Cat or Wolf spirit.
Rouse to Anger (Level 1 - Both Forms)
This Gift enables the Garou to say or do something that causes her target to refresh her inner Rage. This might involve shaming an individual, slapping her in the face or telling her something to arouse her anger.
The Garou can also summon within herself a memory or an emotion that assists her in replenishing her own capacity for righteous anger.
This Gift is taught by Rorg or a war spirit.
Spur Claws (Level 1 - Werewolf Form))
Some Garou take the bee as a role model for their cause. The bee is so devoted to her queen that she attacks her enemies with no care to the inevitable fact that she will die in the attack. For those Garou who feel similarly, bee spirits may teach them how to turn their claws into stingers that stick in their opponents. Such poison as they excrete won't kill their opponents, but neither will it kill the werewolf in question.
Steadfast (Level 1 - Both Forms)
No matter the task, the Ahroun does not tire. This Gift allows the Garou to work, run, or fight far beyond her normal limits.
A Horse-spirit teaches this Gift.
The Falling Touch (Level 1 - Werewolf Form)
This Gift allows the Garou to send her foe sprawling with just a touch.
The Gift is taught by any aerial spirit.
Foetracker (Level 2 - Werewolf Form)
By using this Gift, the Garou can follow her quarry without risking losing the trail. The scent of the target becomes so powerful to the Garou that she can follow it even under conditions that might otherwise obscure the trail. Even if the victim crosses water, lays down a false trail or attempts to mask his scent with some other odor, the Garou unerringly follows her prey. However, the Gift's effects become fainter with time and distance.
This gift is taught by Rorg or a bear spirit.
Gift of the Salamander (Level 2 - Both Forms
The Ahroun with this Gift can become virtually impervious to flame. She can walk through a blazing building, hold her hand in a torch flame or even plunge her arm into a cauldron of boiling oil without ill effect.
This Gift is taught by a fire elemental, most often a Salamander.
Sense Silver (Level 2 - Werewolf Form)
Ahroun are the Garou least concerned by humans, but even the greatest can be brought low by silver weapons. Thus, the Ahroun have learned to sense when they need to be more cautious.
This Gift is taught by a Lune.
Shards of Icy Rage (Level 2 - Werewolf Form)
The Garou invoking this Gift calls on the cold power of her Rage, converting her anger into physical ice. This ice cuts as deep as any knife, and can be hurled at her enemies in place of a normal attack.
This gift is taught by Nerigal or an ice spirit.
Strength of the Pack (Level 2 - Both Forms)
The Ahroun, the heart of the pack's strength, can share any or all of her physical might with her pack members. Just as if she handed her packmate a loaded gun, the Ahroun grants her more power to do the work of the pack.
A Bear-spirit teaches this Gift.
True Fear (Level 2 - Werewolf Form)
The Ahroun can display the true extent of her power, scaring one chosen foe into quiescence for a number of turns.
This Gift is taught by a spirit associated with fear.
Combat Healing (Level 3 - Werewolf Form)
The Ahroun are famous for their ability to fight - it's their purpose in life. This Gift allows a Garou to heal wounds during combat without hesitation or even a moment's pause.
Wolverine spirits teach this Gift, although they usually have to be bested in combat first.
Heart of Fury (Level 3 - Human Form)
The Garou can steel himself against anger, suppressing his rage and containing a mental dam against the explosive frenzies of his race. This anger will eventually catch up with him, so he must vent it before it breaks free in frenzy.
This Gift is taught by a Lion or Wolf spirit.
Nerigal's call to arms (Level 3 - Werewolf Form)
This Gift allows the Garou to summon to her side any creatures of spirits allied to Nerigal or appropriate to the Ice Warrior. These beings, whether Nerigal's spirit warriors or predatory animals, fight alongside the Garou for the duration of an entire battle.
Savagery of the Taloned Hunter (Level 3 - Werewolf Form)
This Gift allows a Garou to gain twice the advantage of his Rage, thus increasing the ferocity and
frequency of attacks or else allowing him to accomplish more under stress than he normally would.
This gift is taught by Rorg or a war spirit.
Shake the Earth (Level 3 - Werewolf Form)
The force of the Ahroun's Rage splits the ground before him and knocks his foes off their feet. Even a minor tremor can cause great damage to houses, mineshafts and people.
An Earth elemental teaches this Gift.
Shatter Bone (Level 3 - Both Forms)
Victims with twisted arms or crushed legs are much easier prey. The Ahroun with this Gift can destroy bone with a single punch, regardless of the damage inflicted by the blow.
A Hyena-spirit teaches this Gift.
Silver Claws (Level 3 - Werewolf Form)
The Garou can turn her claws into silver, making her a terror against other Garou on the battlefield.
This Gift is taught by a Lune.
Challenge of Single Combat (Level 4 - Werewolf Form)
By invoking the name of the Ice Warrior Nerigal (who teaches this Gift) and issuing a direct challenge to an enemy, the Garou can force her opponent to fight one-on-one according to the tacitly rules of fair play. The opponent can launch no surprise attacks, employ dirty tricks or accept extra help from comrades or pack mates.
However, the Garou using this Gift accepts the same restrictions - neither combatant can break off from the fight until one participant either concedes victory to the other or dies.
Clenched Grip (Level 4 - Werewolf Form)
The Garou's jaw can become a grip of steel, clamping down on a foe and not releasing it until the Garou chooses.
This Gift is taught by a Wolf spirit.
Hunter's Horn (Level 4 - Werewolf Form)
This Gift enables the Garou to create a sound so horrible and mind-chilling that it sends enemies into utter panic and causes them to flee an area without regard for direction or destination. Enemies so affected cannot attempt to evade pursuit or disguise their passage. This makes hunting them down and dispatching them a fairly simple task.
This Gift is taught by Rorg or a spirit of the Hunt.
Stoking Fury's Furnace (Level 4 - Both Forms)
The Garou is especially connected to his inner anger. He does not have more control than others, but is simply more familiar with using his Rage.
This Gift is taught by a wolverine spirit.
Heart of the Ice Warrior (Level 5 - Werewolf Form)
Usually used only in the direst circumstance, this Gift renders the Garou impervious to damage long enough to deliver a final blow to her opponent. The exertion causes the Garou to collapse, mortally wounded. Unless healed immediately, the Garou dies, having given her all in battle.
This Gift is taught by Nerigal or a bear spirit.
Kiss of Helios (Level 5 - Werewolf Form)
The Garou becomes immune to the damaging effects of fire, though artificial forms can still harm him. Additionally, the Garou is able to ignite small parts of his body and keep them burning for extended periods. Most commonly the Garou will light his mane during rituals, but he can also light claws, fangs, arms or whatever. These flames are approximately as intense as those of a torch.
This Gift is taught by a fire elemental or a child of Helios.
Pack Mind (Level 5 - Werewolf Form)
This Gift forces a group of foes to behave like a single-minded pack. All individuals must perform the same task at the same time regardless of its appropriateness to a given situation. For example, if one individual fights, all the others fight; if one person attempts to sneak up behind an opponent, all the others make this attempt as well. This Gift lasts for one combat scene.
This Gift is taught by Rorg.
Shared Strength (Level 5 - Werewolf Form)
No matter how strong you are, you can't be everywhere. Sooner or later, if you live long enough, every Ahroun will experience the heartbreak of seeing a packmate die in combat and knowing that they simply couldn't be there to help. Elders have seen this more than any, so it is not unusual that they would learn a Gift like this. This Gift allows an Ahroun to donate his capacities to one of his packmates for a single turn, imbuing them with their strength, speed and skill. However, they pay a high price for this help, losing their own strength for the same amount of time. This Gift is taught by a wolf spirit.
Strength of Will (Level 5 - Werewolf Form)
Garou would follow an Ahroun with Strength of Will to the gates of Hell itself if that were what it took. Werewolves with this Gift inspire their comrades with their own force of will.
This Gift is taught by an avatar of Wolf.
Last edited by Karla Alderman on Sun Dec 25, 2011 8:23 pm; edited 2 times in total
Re: [Werewolf] Breed, Auspice and Tribal Gifts. [W.I.P]
Once again,if you want to put it all in one post,copy mine and place it here. I was the one to do almost all breed gift,but some for metis which I didn't finish and Galliard ones. You can delete my post,as always,but it's not fair. If you want to take credits for all the job,well I don't care but why waste time and post a post here if it's not done ?
Nico- Donator
- Personal Text : Who the fuck are you now ?
Posts : 365
Join date : 2011-06-09
Age : 28
Location : Spain
Re: [Werewolf] Breed, Auspice and Tribal Gifts. [W.I.P]
Lucian Corvin wrote:Once again,if you want to put it all in one post,copy mine and place it here. I was the one to do almost all breed gift,but some for metis which I didn't finish and Galliard ones. You can delete my post,as always,but it's not fair. If you want to take credits for all the job,well I don't care but why waste time and post a post here if it's not done ?
Shut up, Let me finish with these before you start whining more.
I removed yours and Kevin's previous post because I don't need this topic full of your complaining.
- I'm -not- taking all the credit.
- I -have- used what you, Sean, Robi and myself have done previously.
The way you guys had it set out, it was just a huge unorganised mess, all of them, except the two I posted were difficult to read because they had no proper layout, or formatting, other than being copied and pasted from the WoD books, and coloured.
Quit your bitching. I promised Kevin ages ago that I would go through the guides and sort them out, make it all organised. If you have a problem with it, then PM me about it.
Last edited by Karla Alderman on Sat Dec 24, 2011 9:13 am; edited 1 time in total
Re: [Werewolf] Breed, Auspice and Tribal Gifts. [W.I.P]
You take credits for working on them, you've already taken credit with all the chances that were given so far without being immediately changed back to human for these efforts. We need an actual organized post with someone who is willing to keep updating them.
Kevin Alymer- Management
- Posts : 1383
Join date : 2011-04-10
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