/wolfhowl For Werewolves
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/wolfhowl For Werewolves
Since it's a new race, I want to permit anyone else using the werewolf race that has suggestions and can't implement them themselves to post here with mine.
My suggestions:
/wolfhowl Not as an ability, but I recently had the issue of my wolf form not being discerned from an average person which is kind of non-RP to be confused as a human. This could let the approaching person know a wolf is nearby and it might not just be any other player they're coming up to. It could have the range of a /shout and give a message such as "You hear the howl of a wolf nearby" to those on the recieving end. It's only because using a /me for it wouldn't have as much range. An added perk could be that other werewolves on the server could get a checkpoint marked where the howl was made to intercept if they wish.
And that's all I have...
My suggestions:
/wolfhowl Not as an ability, but I recently had the issue of my wolf form not being discerned from an average person which is kind of non-RP to be confused as a human. This could let the approaching person know a wolf is nearby and it might not just be any other player they're coming up to. It could have the range of a /shout and give a message such as "You hear the howl of a wolf nearby" to those on the recieving end. It's only because using a /me for it wouldn't have as much range. An added perk could be that other werewolves on the server could get a checkpoint marked where the howl was made to intercept if they wish.
And that's all I have...
Nazz- The Camarilla
- Personal Text : The Herd: For Everypony!
Posts : 289
Join date : 2011-02-13
Age : 31
Location : Mianus
Re: /wolfhowl For Werewolves
As Werewolfs have good ears they hear more then a regular human.
This can be restricted to werewolfs in their wolf form only or maybe even as a ability (non-passive) which makes them hear further for like few min. (Not everything just few yards or so?)
This can be restricted to werewolfs in their wolf form only or maybe even as a ability (non-passive) which makes them hear further for like few min. (Not everything just few yards or so?)
Reflect- New Residence
- Posts : 17
Join date : 2011-03-06
Re: /wolfhowl For Werewolves
I was acctually just about to suggest something like this.
Although i was going to say
a /wolfhowl [Location] cmd.
So that say someone does a wolfhowl and is North East of PC
A Global server message comes up like E.g.
*A Loud How can be heard from The North East of PC.*
Although i was going to say
a /wolfhowl [Location] cmd.
So that say someone does a wolfhowl and is North East of PC
A Global server message comes up like E.g.
*A Loud How can be heard from The North East of PC.*
Kyol Daniels- Donator
- Posts : 224
Join date : 2011-02-25
Re: /wolfhowl For Werewolves
I think this is a good idea to make wolves find their companions. Because It's kinda hard to /wolfsniff at near distance with the civilian (probably must do it in town nearby). So I'm gonna support this as it can make the way more simpler and in realistic way, the communication between the wolves also.
Ssiregar- Registered
- Posts : 1
Join date : 2011-03-09
Re: /wolfhowl For Werewolves
I've scripted the /wolfhowl ability available for werewolves in wolf form. The werewolf must spend learning points in order to use the command. It works like a regular /me command, /wolfhowl [action]. Players in range of 200 SA:MP distance units (The range of the regular /me command is 20 units) times player's Wolf Howl Ability Rank can hear the howl. If a player is in range, he or she hears the howl and the wolf that howls is marked on the player's mini radar for three seconds, representing the source of the sound. Also the area in which is the wolf is displayed.
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