Script Fight Rule and the fate of the Werewolves
+7
Jager Arach
Collins
Kevin Alymer
Ray
Victor_Jankowski
Tommy Carreiro
Peter Greenson
11 posters
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Script Fighting
Script Fight Rule and the fate of the Werewolves
The San Fierro Tribune – 17/9/11 Last night hundreds of FBI members poured into Red County to participate in the largest government training exercise in the state since the Iraq War in 2003. The acting director Daniel Bardach told the San Fierro Tribune ”This training exercise marks 10 years of post-9/11 counter terrorism” and that ”..As a result of operations like these the FBI becomes more effective to counter threats internal and abroad…”. Local Federal Bureau of Investigation agents were also mentioned by the acting Director to have provided the necessary demographics of the community and the targets that proved to be a key element in the claimed “Hassle Free” operation that had taken place that night. The exercise trained FBI agents to act appropriately in the event that a drug cartel/gang took over a group of towns and had ousted any law enforcement that was previously there, This training exercise included black hawk helicopters and rubber bullets; Gunshots were heard throughout the night as FBI agents breached doors to targeted houses and ‘neutralized’ the threats inside them, There were convoys throughout the night transporting the simulated targets out of the area to an unknown location outside the County. Local reports about live rounds being used have been strongly denied by all spokesmen and there also have been reports that the training exercise was actually an excuse to test radical new laser technology that incapacitates targets at ranges over 500m, These claimed reports have also been denied by representatives of the Government. Conspiracy theorists are saying this training exercise was a cover up to mask the government’s eradication of the mythical werewolves that roam the Red County Area. |
((OOC: All wolves in the Palomino/Red County Area have been tracked down and killed by the FBI. Technology developed from studying captured werewolves aided the FBI in their operation of tracking the wolves in their humanoid form (Hand held versions of the IR signature camera used by a black hawk helicopter that tells the user if the observed is a human). This night raid without warning should mean that the element of surprise was kept, No wolves knew about this as the Sheriff’s Department was not briefed on the exercise and there are no wolves in the FBI.))
SECURE CABLE TO WASHINGTON: Operation PineSweeper executed. (( Anyone who has dealt with the FBI knows what this is. )) |
((-OPTION TWO WAS TAKEN-))
Script Fight Rule
The script fighting rule, as it has become more and more unpopular since it was reintroduced a few months ago there is a call for a change. There are three options in this vote; Keep, Change, or Remove.
• Keeping the script fight option
• Changing the script fight option to apply only in certain situations and under certain conditions (All players must agree)
• Removing the script fight without Roleplay and leaving only text based Roleplay as the only option.
My opinion; Option 2, Most people do not know when to use firearms in Roleplay and with the script fight rule they are overused and they also help a micro-arms race between every player as they strive towards being the most well equipped in the Roleplay. With a proposed conditions where people can only use weapons in script fight when X, Y, and Z are met is a much better option in my opinion because then people would have to Roleplay their fights unless the circumstance calls for script.
Criticize away (On the vote, Not the RP), just don't post useless shit like raiden 'This is a good vote'.
Last edited by Peter on Tue Sep 20, 2011 8:04 am; edited 1 time in total
Peter Greenson- Donator
- Posts : 2558
Join date : 2011-02-01
Location : Australia
Re: Script Fight Rule and the fate of the Werewolves
Changing. IMHO there's no place for DM.
Tommy Carreiro- R.C.S.
- Personal Text : t0mpwnz
Posts : 672
Join date : 2011-03-08
Re: Script Fight Rule and the fate of the Werewolves
Option two. Everyone must agree. It's fucking annoying to walk accross a street and get shot by a sniper randomly.
BTW. Some of the SD Knew about werewolves, and we also had the KOS on'em. Y WE NO GET CREDITS.
BTW. Some of the SD Knew about werewolves, and we also had the KOS on'em. Y WE NO GET CREDITS.
Victor_Jankowski- Sheriff's Department
- Posts : 531
Join date : 2011-04-04
Age : 30
Location : In the 5th Hell.
Re: Script Fight Rule and the fate of the Werewolves
SD needs to let the big boys do their jobs
My vote has already been submitted for this.
My vote has already been submitted for this.
Ray- Management
- Posts : 290
Join date : 2011-02-05
Location : TAS, AUS
Re: Script Fight Rule and the fate of the Werewolves
For the werewolf part, do we have, to follow by that or can we modify it a little? Some might've escaped, or tried to defend their families like, pregnant mother etc. Not saying they stay in town, they just escape, as in, move to another, country. Just cause we need to make end stories, for our characters .
For script killing, here is some reasons we should change it.
https://vhrp.rpg-board.net/t4177-script-killing
For script killing, here is some reasons we should change it.
https://vhrp.rpg-board.net/t4177-script-killing
Kevin Alymer- Management
- Posts : 1383
Join date : 2011-04-10
Re: Script Fight Rule and the fate of the Werewolves
So no brawls between gangs? no riots? no shoot-outs? no assasinations with snipers?
Collins- Sheriff's Department
- Posts : 65
Join date : 2011-06-07
Age : 36
Location : Tel Aviv, Israel.
Re: Script Fight Rule and the fate of the Werewolves
This is what I'm going to roleplay with Jager, as it wouldn't make any sense for him to die and have FP still around.Kevin wrote:For the werewolf part, do we have, to follow by that or can we modify it a little? Some might've escaped, or tried to defend their families like, pregnant mother etc. Not saying they stay in town, they just escape, as in, move to another, country. Just cause we need to make end stories, for our characters .
For script killing, here is some reasons we should change it.
https://vhrp.rpg-board.net/t4177-script-killing
Jager Arach- Donator
- Personal Text : Die standing or live begging.
Posts : 600
Join date : 2011-03-02
Age : 31
Location : Orlando Florida
Re: Script Fight Rule and the fate of the Werewolves
Why don't you just remove the guns? Only SD members have the ability to obtain them.
I mean, this explains it all;
Or just make only shotguns, pistols and the hunting rifle available. And raise up the prices. Everyone can get a gun from someone with a license. For how much? 500$. The prices should be higher. 2,500$ for a pistol with 100 bullets sounds fine to me.
I mean, this explains it all;
Or just make only shotguns, pistols and the hunting rifle available. And raise up the prices. Everyone can get a gun from someone with a license. For how much? 500$. The prices should be higher. 2,500$ for a pistol with 100 bullets sounds fine to me.
Sonerin- Expert Killer
- Personal Text : Non silba, sed anthar.
Posts : 355
Join date : 2011-07-30
Location : Turkey.
Re: Script Fight Rule and the fate of the Werewolves
Sonerin wrote:
Or just make only shotguns, pistols and the hunting rifle available. And raise up the prices. Everyone can get a gun from someone with a license. For how much? 500$. The prices should be higher. 2,500$ for a pistol with 100 bullets sounds fine to me.
Gun licenses are for guns with a legal use only. When you buy a weapon with a gun license, your name is registered to that weapon, bullet imprint, and etcetera. If you sell a gun to someone else or buy multiple in a short time, you will be fined and punished.
We have a black market for a reason.
Dominique LaRue- Talkalot
- Posts : 443
Join date : 2011-08-10
Age : 41
Location : Palomino Creek
Re: Script Fight Rule and the fate of the Werewolves
It does need to be more active though.
Kevin Alymer- Management
- Posts : 1383
Join date : 2011-04-10
Re: Script Fight Rule and the fate of the Werewolves
For the wolves that magically found their way out of a secret planned raid they can RP their endings in a short period of time before it's just stopped.
Peter Greenson- Donator
- Posts : 2558
Join date : 2011-02-01
Location : Australia
Re: Script Fight Rule and the fate of the Werewolves
Well, spotting them in humanoid form would be hard, and magical like, too, so, considering the fact, some were so, blend in with society and barely used their wolf form, they could've escaped. My character, stays at home, with a human adopted daughter, and a pregnant woman at home, I'm pretty sure it'd be hard for him to get tracked down. Plus, I'm not saying he will come back, just, would like to write my own character ending due to the fact, I've had him for so long, he deserves a proper ending rather than the usual, random attack on him.
Kevin Alymer- Management
- Posts : 1383
Join date : 2011-04-10
Re: Script Fight Rule and the fate of the Werewolves
I think for kevin at least i dont think i have ever seen him wolf for hes best wolf out there by far if anyone should stay wolf and evaded the whole raid kevin would. I get the other wolves who spend all day shifting in and out they would be easy to track down.
Terry Winston- In Game Administrator
- Posts : 638
Join date : 2011-06-02
Age : 32
Location : England
Re: Script Fight Rule and the fate of the Werewolves
machete wrote:I think for kevin at least i dont think i have ever seen him wolf for hes best wolf out there by far if anyone should stay wolf and evaded the whole raid kevin would. I get the other wolves who spend all day shifting in and out they would be easy to track down.
Dominique too. She's only been in her wolf form in two or three RP- and one of them was a short stint. Very few people even actually ever knew she was a werewolf- practically none would have ever if there wasn't admin /check and /vampire/werewolfsniff.
Dominique LaRue- Talkalot
- Posts : 443
Join date : 2011-08-10
Age : 41
Location : Palomino Creek
Re: Script Fight Rule and the fate of the Werewolves
Werewolves have to be biologically different to humans, this obvious difference separates the wolf/human race and made the strike teams job easier, The local FBI agent who was a wolf was killed in this operation as well (slightly after it).
The technology used uses a similar apparatus to a small biometric scanner with the proof being an IR signature detector (unique to a species).
The technology used uses a similar apparatus to a small biometric scanner with the proof being an IR signature detector (unique to a species).
Peter Greenson- Donator
- Posts : 2558
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Location : Australia
Re: Script Fight Rule and the fate of the Werewolves
I'm not letting him live so he can come back this is a no survivng wolf thingie, I'm just making a story ending, for a character I've been with so long. So, no, everyone is resetted no matter who.
Kevin Alymer- Management
- Posts : 1383
Join date : 2011-04-10
Re: Script Fight Rule and the fate of the Werewolves
Nope, while in human form, we are in every sense the same as humans, physicly and biologicly. Garou is half spirit and half human, while human we are just that, human, while in wolf form we are spirit. Unless you have some magical device that can detect Gnosis (The energy that flows through Garou giving them able to use powers) then there is no way to tell.Peter wrote:Werewolves have to be biologically different to humans
Last edited by The Grim of Evil on Mon Sep 19, 2011 1:24 am; edited 1 time in total
Jager Arach- Donator
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Posts : 600
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Age : 31
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Re: Script Fight Rule and the fate of the Werewolves
Cbf to explain biology to people who base arguments off magic.
Peter Greenson- Donator
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Re: Script Fight Rule and the fate of the Werewolves
You can't explain WoD with science dammit. I keep telling people. Don't even TRY to. It's not possible.
Doing so makes your head hurt and you turn into the Constipator.
Doing so makes your head hurt and you turn into the Constipator.
Sam Akabara- The Camarilla
- Posts : 951
Join date : 2011-03-20
Age : 31
Location : England
Re: Script Fight Rule and the fate of the Werewolves
Guess what? WoD is full of nothing but magic if you haven't noticed. I mean as I have stated before, trying to use science, on something magical is like mixing oil and water. But I cbf to explain this to someone who base the arguments of non existent creatures with science.Peter wrote:Cbf to explain biology to people who base arguments off magic.
Jager Arach- Donator
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Re: Script Fight Rule and the fate of the Werewolves
./me uses special magic to hide every way of getting spotted and while he is at it becomes the US president.
There are limitations because WoD makes it fucking impossible for humans unless they succumb to magic as well.
There are limitations because WoD makes it fucking impossible for humans unless they succumb to magic as well.
Peter Greenson- Donator
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Join date : 2011-02-01
Location : Australia
Re: Script Fight Rule and the fate of the Werewolves
Nope. You can kill a vampire or Werewolf without "Magic"
Sam Akabara- The Camarilla
- Posts : 951
Join date : 2011-03-20
Age : 31
Location : England
Re: Script Fight Rule and the fate of the Werewolves
Exactly, you just don't want to admit that your reason is flawed and you've no idea what you're talking about.Moriarty wrote:Nope. You can kill a vampire or Werewolf without "Magic"
Jager Arach- Donator
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Re: Script Fight Rule and the fate of the Werewolves
Werewolves would have diffrent biological strains due to fact you can change people its basically a mutation howeveri do think as with anything one or two would get away as is life nothing ever goes 100% perfect.
Terry Winston- In Game Administrator
- Posts : 638
Join date : 2011-06-02
Age : 32
Location : England
Re: Script Fight Rule and the fate of the Werewolves
I already explained it to you, and you all still try to reason with science. Humans are in between the physical and spirit world. While in human form they have no wolf weaknesses and no wolf strengths they are human in every sense of the word, except that they have Gnosis that flows through their bodies, which every living being does, except that Garou have alot more, enabling them to shift and pass into other spiritual plains, such as the Umbra.machete wrote:Werewolves would have diffrent biological strains due to fact you can change people its basically a mutation howeveri do think as with anything one or two would get away as is life nothing ever goes 100% perfect.
Jager Arach- Donator
- Personal Text : Die standing or live begging.
Posts : 600
Join date : 2011-03-02
Age : 31
Location : Orlando Florida
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